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							392 lines
						
					
					
						
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							392 lines
						
					
					
						
							12 KiB
						
					
					
				#pragma once | 
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 | 
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// Removed after upgrading to GLM 0.9.8 | 
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namespace gli{ | 
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namespace workaround{ | 
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namespace detail | 
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{ | 
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	union u3u3u2 | 
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	{ | 
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		struct | 
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		{ | 
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			uint x : 3; | 
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			uint y : 3; | 
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			uint z : 2; | 
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		} data; | 
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		uint8 pack; | 
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	}; | 
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 | 
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	union u4u4 | 
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	{ | 
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		struct | 
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		{ | 
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			uint x : 4; | 
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			uint y : 4; | 
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		} data; | 
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		uint8 pack; | 
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	}; | 
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 | 
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	union u4u4u4u4 | 
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	{ | 
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		struct | 
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		{ | 
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			uint x : 4; | 
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			uint y : 4; | 
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			uint z : 4; | 
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			uint w : 4; | 
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		} data; | 
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		uint16 pack; | 
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	}; | 
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 | 
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	union u5u6u5 | 
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	{ | 
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		struct | 
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		{ | 
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			uint x : 5; | 
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			uint y : 6; | 
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			uint z : 5; | 
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		} data; | 
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		uint16 pack; | 
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	}; | 
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 | 
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	union u5u5u5u1 | 
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	{ | 
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		struct | 
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		{ | 
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			uint x : 5; | 
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			uint y : 5; | 
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			uint z : 5; | 
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			uint w : 1; | 
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		} data; | 
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		uint16 pack; | 
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	}; | 
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 | 
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	union u9u9u9e5 | 
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	{ | 
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		struct | 
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		{ | 
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			uint x : 9; | 
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			uint y : 9; | 
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			uint z : 9; | 
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			uint w : 5; | 
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		} data; | 
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		uint32 pack; | 
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	}; | 
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 | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType> | 
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	struct compute_compNormalize | 
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	{}; | 
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 | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType> | 
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	struct compute_compNormalize<T, floatType, P, vecType, true, true> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v) | 
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		{ | 
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			floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min()); | 
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			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()); | 
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			return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1); | 
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		} | 
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	}; | 
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 | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType> | 
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	struct compute_compNormalize<T, floatType, P, vecType, true, false> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v) | 
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		{ | 
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			return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max()); | 
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		} | 
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	}; | 
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 | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType> | 
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	struct compute_compNormalize<T, floatType, P, vecType, false, true> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v) | 
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		{ | 
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			return v; | 
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		} | 
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	}; | 
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 | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType> | 
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	struct compute_compScale | 
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	{}; | 
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 | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType> | 
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	struct compute_compScale<T, floatType, P, vecType, true, true> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v) | 
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		{ | 
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			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5); | 
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			vecType<floatType, P> const Scaled(v * Max); | 
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			vecType<T, P> const Result(Scaled - static_cast<floatType>(0.5)); | 
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			return Result; | 
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		} | 
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	}; | 
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 | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType> | 
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	struct compute_compScale<T, floatType, P, vecType, true, false> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v) | 
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		{ | 
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			return vecType<T, P>(vecType<floatType, P>(v) * static_cast<floatType>(std::numeric_limits<T>::max())); | 
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		} | 
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	}; | 
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 | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType> | 
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	struct compute_compScale<T, floatType, P, vecType, false, true> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v) | 
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		{ | 
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			return v; | 
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		} | 
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	}; | 
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 | 
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	template <precision P, template <typename, precision> class vecType> | 
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	struct compute_half | 
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	{}; | 
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 | 
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	template <precision P> | 
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	struct compute_half<P, tvec1> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static tvec1<uint16, P> pack(tvec1<float, P> const & v) | 
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		{ | 
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			int16 const Unpacked(glm::detail::toFloat16(v.x)); | 
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			return tvec1<uint16, P>(reinterpret_cast<uint16 const &>(Unpacked)); | 
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		} | 
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		GLM_FUNC_QUALIFIER static tvec1<float, P> unpack(tvec1<uint16, P> const & v) | 
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		{ | 
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			return tvec1<float, P>(glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x))); | 
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		} | 
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	}; | 
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 | 
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	template <precision P> | 
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	struct compute_half<P, tvec2> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static tvec2<uint16, P> pack(tvec2<float, P> const & v) | 
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		{ | 
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			tvec2<int16, P> const Unpacked(glm::detail::toFloat16(v.x), glm::detail::toFloat16(v.y)); | 
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			return tvec2<uint16, P>( | 
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				reinterpret_cast<uint16 const &>(Unpacked.x), | 
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				reinterpret_cast<uint16 const &>(Unpacked.y)); | 
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		} | 
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 | 
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		GLM_FUNC_QUALIFIER static tvec2<float, P> unpack(tvec2<uint16, P> const & v) | 
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		{ | 
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			return tvec2<float, P>( | 
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				glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x)), | 
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				glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.y))); | 
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		} | 
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	}; | 
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 | 
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	template <precision P> | 
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	struct compute_half<P, tvec3> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static tvec3<uint16, P> pack(tvec3<float, P> const & v) | 
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		{ | 
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			tvec3<int16, P> const Unpacked(glm::detail::toFloat16(v.x), glm::detail::toFloat16(v.y), glm::detail::toFloat16(v.z)); | 
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			return tvec3<uint16, P>( | 
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				reinterpret_cast<uint16 const &>(Unpacked.x), | 
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				reinterpret_cast<uint16 const &>(Unpacked.y), | 
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				reinterpret_cast<uint16 const &>(Unpacked.z)); | 
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		} | 
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 | 
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		GLM_FUNC_QUALIFIER static tvec3<float, P> unpack(tvec3<uint16, P> const & v) | 
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		{ | 
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			return tvec3<float, P>( | 
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				glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x)), | 
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				glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.y)), | 
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				glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.z))); | 
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		} | 
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	}; | 
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 | 
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	template <precision P> | 
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	struct compute_half<P, tvec4> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static vec<4, uint16, P> pack(vec<4, float, P> const & v) | 
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		{ | 
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			vec<4, int16, P> const Unpacked(glm::detail::toFloat16(v.x), glm::detail::toFloat16(v.y), glm::detail::toFloat16(v.z), glm::detail::toFloat16(v.w)); | 
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			return vec<4, uint16, P>( | 
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				reinterpret_cast<uint16 const &>(Unpacked.x), | 
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				reinterpret_cast<uint16 const &>(Unpacked.y), | 
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				reinterpret_cast<uint16 const &>(Unpacked.z), | 
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				reinterpret_cast<uint16 const &>(Unpacked.w)); | 
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		} | 
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 | 
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		GLM_FUNC_QUALIFIER static vec<4, float, P> unpack(vec<4, uint16, P> const & v) | 
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		{ | 
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			return vec<4, float, P>( | 
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				glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x)), | 
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				glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.y)), | 
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				glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.z)), | 
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				glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.w))); | 
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		} | 
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	}; | 
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}//namespace detail | 
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 | 
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	template <typename floatType, typename T, precision P, template <typename, precision> class vecType> | 
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	GLM_FUNC_QUALIFIER vecType<floatType, P> compNormalize(vecType<T, P> const & v) | 
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	{ | 
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		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter"); | 
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 | 
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		return detail::compute_compNormalize<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v); | 
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	} | 
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 | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType> | 
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	GLM_FUNC_QUALIFIER vecType<T, P> compScale(vecType<floatType, P> const & v) | 
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	{ | 
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		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter"); | 
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 | 
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		return detail::compute_compScale<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v); | 
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	} | 
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 | 
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	template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType> | 
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	GLM_FUNC_QUALIFIER vecType<uintType, P> packUnorm(vecType<floatType, P> const & v) | 
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	{ | 
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		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type"); | 
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		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type"); | 
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 | 
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		return vecType<uintType, P>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max()))); | 
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	} | 
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 | 
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	template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType> | 
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	GLM_FUNC_QUALIFIER vecType<floatType, P> unpackUnorm(vecType<uintType, P> const & v) | 
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	{ | 
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		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type"); | 
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		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type"); | 
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 | 
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		return vecType<float, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max())); | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const & v) | 
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	{ | 
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		u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f))); | 
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		detail::u3u3u2 Result; | 
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		Result.data.x = Unpack.x; | 
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		Result.data.y = Unpack.y; | 
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		Result.data.z = Unpack.z; | 
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		return Result.pack; | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v) | 
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	{ | 
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		vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f); | 
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		detail::u3u3u2 Unpack; | 
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		Unpack.pack = v; | 
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		return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const & v) | 
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	{ | 
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		u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); | 
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		detail::u4u4 Result; | 
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		Result.data.x = Unpack.x; | 
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		Result.data.y = Unpack.y; | 
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		return Result.pack; | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v) | 
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	{ | 
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		float const ScaleFactor(1.f / 15.f); | 
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		detail::u4u4 Unpack; | 
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		Unpack.pack = v; | 
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		return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor; | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const & v) | 
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	{ | 
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		u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); | 
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		detail::u4u4u4u4 Result; | 
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		Result.data.x = Unpack.x; | 
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		Result.data.y = Unpack.y; | 
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		Result.data.z = Unpack.z; | 
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		Result.data.w = Unpack.w; | 
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		return Result.pack; | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v) | 
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	{ | 
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		float const ScaleFactor(1.f / 15.f); | 
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		detail::u4u4u4u4 Unpack; | 
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		Unpack.pack = v; | 
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		return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const & v) | 
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	{ | 
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		u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(15.f, 15.f, 15.f, 1.f))); | 
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		detail::u5u5u5u1 Result; | 
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		Result.data.x = Unpack.x; | 
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		Result.data.y = Unpack.y; | 
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		Result.data.z = Unpack.z; | 
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		Result.data.w = Unpack.w; | 
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		return Result.pack; | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v) | 
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	{ | 
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		vec4 const ScaleFactor(1.f / 15.f, 1.f / 15.f, 1.f / 15.f, 1.f); | 
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		detail::u5u5u5u1 Unpack; | 
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		Unpack.pack = v; | 
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		return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const & v) | 
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	{ | 
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		u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(15.f, 31.f, 15.f))); | 
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		detail::u5u6u5 Result; | 
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		Result.data.x = Unpack.x; | 
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		Result.data.y = Unpack.y; | 
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		Result.data.z = Unpack.z; | 
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		return Result.pack; | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v) | 
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	{ | 
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		vec3 const ScaleFactor(1.f / 15.f, 1.f / 31.f, 1.f / 15.f); | 
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		detail::u5u6u5 Unpack; | 
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		Unpack.pack = v; | 
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		return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const & v) | 
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	{ | 
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		float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f); | 
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		vec3 const Color = clamp(v, 0.0f, SharedExpMax); | 
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		float const MaxColor = max(Color.x, max(Color.y, Color.z)); | 
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 | 
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		float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f; | 
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		float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 16.f - 9.f)) + 0.5f); | 
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		float const ExpShared = MaxShared == pow(2.0f, 9.0f) ? ExpSharedP + 1.0f : ExpSharedP; | 
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 | 
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		uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f)); | 
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 | 
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		detail::u9u9u9e5 Unpack; | 
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		Unpack.data.x = ColorComp.x; | 
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		Unpack.data.y = ColorComp.y; | 
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		Unpack.data.z = ColorComp.z; | 
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		Unpack.data.w = uint(ExpShared); | 
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		return Unpack.pack; | 
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	} | 
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 | 
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	GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v) | 
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	{ | 
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		detail::u9u9u9e5 Unpack; | 
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		Unpack.pack = v; | 
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 | 
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		return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f); | 
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	} | 
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 | 
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	template <precision P, template <typename, precision> class vecType> | 
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	GLM_FUNC_QUALIFIER vecType<uint16, P> packHalf(vecType<float, P> const & v) | 
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	{ | 
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		return detail::compute_half<P, vecType>::pack(v); | 
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	} | 
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 | 
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	template <precision P, template <typename, precision> class vecType> | 
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	GLM_FUNC_QUALIFIER vecType<float, P> unpackHalf(vecType<uint16, P> const & v) | 
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	{ | 
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		return detail::compute_half<P, vecType>::unpack(v); | 
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	} | 
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}//namespace workaround | 
						|
}//namespace gli | 
						|
 | 
						|
 |