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							169 lines
						
					
					
						
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							169 lines
						
					
					
						
							6.2 KiB
						
					
					
				namespace gli | 
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{ | 
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	inline image view(image const& Image) | 
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	{ | 
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		return Image; | 
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	} | 
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 | 
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	inline texture view(texture const& Texture) | 
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	{ | 
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		return Texture; | 
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	} | 
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 | 
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	template <typename texType> | 
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	inline texture view(texType const& Texture) | 
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	{ | 
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		return Texture; | 
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	} | 
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 | 
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	inline texture view | 
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	( | 
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		texture const& Texture, | 
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		texture::size_type BaseLayer, texture::size_type MaxLayer, | 
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		texture::size_type BaseFace, texture::size_type MaxFace, | 
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		texture::size_type BaseLevel, texture::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(!Texture.empty()); | 
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		GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); | 
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		GLI_ASSERT(BaseFace >= 0 && BaseFace < Texture.faces() && MaxFace >= 0 && MaxFace < Texture.faces() && BaseFace <= MaxFace); | 
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		GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer); | 
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 | 
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		return texture( | 
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			Texture, Texture.target(), Texture.format(), | 
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			Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer, | 
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			Texture.base_face() + BaseFace, Texture.base_face() + MaxFace, | 
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			Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); | 
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	} | 
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 | 
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	template <typename texType> | 
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	inline texture view(texType const& Texture, format Format) | 
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	{ | 
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		GLI_ASSERT(!Texture.empty()); | 
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		GLI_ASSERT(block_size(Texture.format()) == block_size(Format)); | 
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 | 
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		return texture(Texture, Texture.target(), Format); | 
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	} | 
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 | 
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	inline texture view | 
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	( | 
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		texture1d const& Texture, | 
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		texture1d::size_type BaseLevel, texture1d::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(!Texture.empty()); | 
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		GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); | 
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 | 
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		return texture( | 
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			Texture, TARGET_1D, Texture.format(), | 
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			Texture.base_layer(), Texture.max_layer(), | 
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			Texture.base_face(), Texture.max_face(), | 
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			Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); | 
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	} | 
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 | 
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	inline texture view | 
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	( | 
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		texture1d_array const & Texture, | 
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		texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer, | 
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		texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(!Texture.empty()); | 
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		GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); | 
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		GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer); | 
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 | 
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		return texture( | 
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			Texture, TARGET_1D_ARRAY, Texture.format(), | 
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			Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer, | 
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			Texture.base_face(), Texture.max_face(), | 
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			Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); | 
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	} | 
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 | 
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	inline texture view | 
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	( | 
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		texture2d const & Texture, | 
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		texture2d::size_type BaseLevel, texture2d::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(!Texture.empty()); | 
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		GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); | 
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 | 
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		return texture( | 
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			Texture, TARGET_2D, Texture.format(), | 
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			Texture.base_layer(), Texture.max_layer(), | 
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			Texture.base_face(), Texture.max_face(), | 
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			Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); | 
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	} | 
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 | 
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	inline texture view | 
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	( | 
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		texture2d_array const & Texture, | 
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		texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer, | 
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		texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(!Texture.empty()); | 
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		GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); | 
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		GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer); | 
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 | 
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		return texture( | 
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			Texture, TARGET_2D_ARRAY, Texture.format(), | 
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			Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer, | 
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			Texture.base_face(), Texture.max_face(), | 
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			Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); | 
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	} | 
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 | 
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	inline texture view | 
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	( | 
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		texture3d const & Texture, | 
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		texture3d::size_type BaseLevel, texture3d::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(!Texture.empty()); | 
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		GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); | 
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 | 
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		return texture( | 
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			Texture, TARGET_3D, Texture.format(), | 
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			Texture.base_layer(), Texture.max_layer(), | 
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			Texture.base_face(), Texture.max_face(), | 
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			Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); | 
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	} | 
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 | 
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	inline texture view | 
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	( | 
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		texture_cube const & Texture, | 
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		texture_cube::size_type BaseFace, texture_cube::size_type MaxFace, | 
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		texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(!Texture.empty()); | 
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		GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); | 
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		GLI_ASSERT(BaseFace >= 0 && BaseFace < Texture.faces() && MaxFace >= 0 && MaxFace < Texture.faces() && BaseFace <= MaxFace); | 
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 | 
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		return texture( | 
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			Texture, TARGET_CUBE, Texture.format(), | 
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			Texture.base_layer(), Texture.max_layer(), | 
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			Texture.base_face(), Texture.base_face() + MaxFace, | 
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			Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); | 
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	} | 
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 | 
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	inline texture view | 
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	( | 
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		texture_cube_array const & Texture, | 
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		texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer, | 
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		texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace, | 
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		texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(!Texture.empty()); | 
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		GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); | 
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		GLI_ASSERT(BaseFace >= 0 && BaseFace < Texture.faces() && MaxFace >= 0 && MaxFace < Texture.faces() && BaseFace <= MaxFace); | 
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		GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer); | 
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 | 
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		return texture( | 
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			Texture, TARGET_CUBE_ARRAY, Texture.format(), | 
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			Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer, | 
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			Texture.base_face() + BaseFace, Texture.base_face() + MaxFace, | 
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			Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); | 
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	} | 
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}//namespace gli
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