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							116 lines
						
					
					
						
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							116 lines
						
					
					
						
							5.9 KiB
						
					
					
				#pragma once | 
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#include "filter_compute.hpp" | 
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namespace gli{ | 
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namespace detail | 
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{ | 
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	template <typename texture_type, typename sampler_value_type, typename fetch_func, typename write_func, typename normalized_type, typename texel_type> | 
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	inline void generate_mipmaps_1d | 
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	( | 
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		texture_type & Texture, fetch_func Fetch, write_func Write, | 
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		typename texture_type::size_type BaseLayer, typename texture_type::size_type MaxLayer, | 
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		typename texture_type::size_type BaseFace, typename texture_type::size_type MaxFace, | 
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		typename texture_type::size_type BaseLevel, typename texture_type::size_type MaxLevel, | 
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		filter Min | 
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	) | 
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	{ | 
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		typedef typename detail::interpolate<sampler_value_type>::type interpolate_type; | 
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		typedef typename texture_type::extent_type extent_type; | 
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		typedef typename texture_type::size_type size_type; | 
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		typedef typename extent_type::value_type component_type; | 
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		typedef typename detail::filterBase<detail::DIMENSION_1D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type>::filterFunc filter_func; | 
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		filter_func const Filter = detail::get_filter<filter_func, detail::DIMENSION_1D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type, sampler_value_type>(FILTER_NEAREST, Min, false); | 
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		GLI_ASSERT(Filter); | 
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		for(size_type Layer = BaseLayer; Layer <= MaxLayer; ++Layer) | 
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		for(size_type Face = BaseFace; Face <= MaxFace; ++Face) | 
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		for(size_type Level = BaseLevel; Level < MaxLevel; ++Level) | 
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		{ | 
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			extent_type const& ExtentDst = Texture.extent(Level + 1); | 
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			normalized_type const& Scale = normalized_type(1) / normalized_type(max(ExtentDst - extent_type(1), extent_type(1))); | 
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			for(component_type i = 0; i < ExtentDst.x; ++i) | 
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			{ | 
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				normalized_type const& SamplePosition(normalized_type(static_cast<typename normalized_type::value_type>(i)) * Scale); | 
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				texel_type const& Texel = Filter(Texture, Fetch, SamplePosition, Layer, Face, static_cast<sampler_value_type>(Level), texel_type(0)); | 
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				Write(Texture, extent_type(i), Layer, Face, Level + 1, Texel); | 
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			} | 
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		} | 
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	} | 
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	template <typename texture_type, typename sampler_value_type, typename fetch_func, typename write_func, typename normalized_type, typename texel_type> | 
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	inline void generate_mipmaps_2d | 
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	( | 
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		texture_type & Texture, fetch_func Fetch, write_func Write, | 
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		typename texture_type::size_type BaseLayer, typename texture_type::size_type MaxLayer, | 
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		typename texture_type::size_type BaseFace, typename texture_type::size_type MaxFace, | 
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		typename texture_type::size_type BaseLevel, typename texture_type::size_type MaxLevel, | 
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		filter Min | 
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	) | 
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	{ | 
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		typedef typename detail::interpolate<sampler_value_type>::type interpolate_type; | 
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		typedef typename texture_type::extent_type extent_type; | 
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		typedef typename texture_type::size_type size_type; | 
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		typedef typename extent_type::value_type component_type; | 
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		typedef typename detail::filterBase<detail::DIMENSION_2D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type>::filterFunc filter_func; | 
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		filter_func const Filter = detail::get_filter<filter_func, detail::DIMENSION_2D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type, sampler_value_type>(FILTER_NEAREST, Min, false); | 
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		GLI_ASSERT(Filter); | 
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		for(size_type Layer = BaseLayer; Layer <= MaxLayer; ++Layer) | 
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		for(size_type Face = BaseFace; Face <= MaxFace; ++Face) | 
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		for(size_type Level = BaseLevel; Level < MaxLevel; ++Level) | 
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		{ | 
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			extent_type const& ExtentDst = Texture.extent(Level + 1); | 
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			normalized_type const& Scale = normalized_type(1) / normalized_type(max(ExtentDst - extent_type(1), extent_type(1))); | 
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 | 
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			for(component_type j = 0; j < ExtentDst.y; ++j) | 
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			for(component_type i = 0; i < ExtentDst.x; ++i) | 
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			{ | 
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				normalized_type const& SamplePosition(normalized_type(i, j) * Scale); | 
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				texel_type const& Texel = Filter(Texture, Fetch, SamplePosition, Layer, Face, static_cast<sampler_value_type>(Level), texel_type(0)); | 
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				Write(Texture, extent_type(i, j), Layer, Face, Level + 1, Texel); | 
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			} | 
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		} | 
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	} | 
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	template <typename texture_type, typename sampler_value_type, typename fetch_func, typename write_func, typename normalized_type, typename texel_type> | 
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	inline void generate_mipmaps_3d | 
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	( | 
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		texture_type & Texture, fetch_func Fetch, write_func Write, | 
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		typename texture_type::size_type BaseLayer, typename texture_type::size_type MaxLayer, | 
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		typename texture_type::size_type BaseFace, typename texture_type::size_type MaxFace, | 
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		typename texture_type::size_type BaseLevel, typename texture_type::size_type MaxLevel, | 
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		filter Min | 
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	) | 
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	{ | 
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		typedef typename detail::interpolate<sampler_value_type>::type interpolate_type; | 
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		typedef typename texture_type::extent_type extent_type; | 
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		typedef typename texture_type::size_type size_type; | 
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		typedef typename extent_type::value_type component_type; | 
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		typedef typename detail::filterBase<detail::DIMENSION_3D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type>::filterFunc filter_func; | 
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		filter_func const Filter = detail::get_filter<filter_func, detail::DIMENSION_3D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type, sampler_value_type>(FILTER_NEAREST, Min, false); | 
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		GLI_ASSERT(Filter); | 
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		for(size_type Layer = BaseLayer; Layer <= MaxLayer; ++Layer) | 
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		for(size_type Face = BaseFace; Face <= MaxFace; ++Face) | 
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		for(size_type Level = BaseLevel; Level < MaxLevel; ++Level) | 
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		{ | 
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			extent_type const& ExtentDst = Texture.extent(Level + 1); | 
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			normalized_type const& Scale = normalized_type(1) / normalized_type(max(ExtentDst - extent_type(1), extent_type(1))); | 
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			for(component_type k = 0; k < ExtentDst.z; ++k) | 
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			for(component_type j = 0; j < ExtentDst.y; ++j) | 
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			for(component_type i = 0; i < ExtentDst.x; ++i) | 
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			{ | 
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				normalized_type const& SamplePosition(normalized_type(i, j, k) * Scale); | 
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				texel_type const& Texel = Filter(Texture, Fetch, SamplePosition, Layer, Face, static_cast<sampler_value_type>(Level), texel_type(0)); | 
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				Write(Texture, extent_type(i, j, k), Layer, Face, Level + 1, Texel); | 
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			} | 
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		} | 
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	} | 
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}//namespace detail | 
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}//namespace gli
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