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							#pragma once | 
						
						
						
						
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							#include <array> | 
						
						
						
						
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							#include "../texture2d.hpp" | 
						
						
						
						
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							#include "../texture2d_array.hpp" | 
						
						
						
						
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							#include "../texture_cube.hpp" | 
						
						
						
						
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							#include "../texture_cube_array.hpp" | 
						
						
						
						
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							namespace gli | 
						
						
						
						
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							{ | 
						
						
						
						
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								template <typename texture> | 
						
						
						
						
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								texture flip(texture const & Texture); | 
						
						
						
						
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							}//namespace gli | 
						
						
						
						
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							#include "flip.inl"
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