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							267 lines
						
					
					
						
							7.4 KiB
						
					
					
				
			
		
		
	
	
							267 lines
						
					
					
						
							7.4 KiB
						
					
					
				namespace gli{ | 
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namespace detail | 
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{ | 
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	inline void duplicate_images | 
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	( | 
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		texture const & Src, texture & Dst, | 
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		texture::size_type BaseLayer, texture::size_type MaxLayer, | 
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		texture::size_type BaseFace, texture::size_type MaxFace, | 
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		texture::size_type BaseLevel, texture::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(BaseLayer >= 0 && BaseLayer <= MaxLayer && MaxLayer < Src.layers()); | 
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		GLI_ASSERT(BaseFace >= 0 && BaseFace <= MaxFace && MaxFace < Src.faces()); | 
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		GLI_ASSERT(BaseLevel >= 0 && BaseLevel <= MaxLevel && MaxLevel < Src.levels()); | 
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 | 
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		texture::size_type LevelsSize = 0; | 
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		for(texture::size_type LevelIndex = 0; LevelIndex < MaxLevel - BaseLevel + 1; ++LevelIndex) | 
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		{ | 
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			GLI_ASSERT(Dst.size(LevelIndex) == Src.size(LevelIndex)); | 
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			LevelsSize += Dst.size(LevelIndex); | 
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		} | 
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 | 
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		for(texture::size_type LayerIndex = 0, LayerCount = MaxLayer - BaseLayer + 1; LayerIndex < LayerCount; ++LayerIndex) | 
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		for(texture::size_type FaceIndex = 0, FaceCount = MaxFace - BaseFace + 1; FaceIndex < FaceCount; ++FaceIndex) | 
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		{ | 
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			memcpy(Dst.data(LayerIndex, FaceIndex, BaseLevel), Src.data(BaseLayer + LayerIndex, BaseFace + FaceIndex, BaseLevel), LevelsSize); | 
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		} | 
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	} | 
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}//namespace detail | 
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 | 
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	inline image duplicate(image const & Image) | 
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	{ | 
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		image Result(Image.format(), Image.extent()); | 
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 | 
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		memcpy(Result.data(), Image.data(), Image.size()); | 
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		 | 
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		return Result; | 
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	} | 
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 | 
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	template <> | 
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	inline texture duplicate(texture const & Texture) | 
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	{ | 
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		texture Duplicate( | 
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			Texture.target(), | 
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			Texture.format(), | 
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			Texture.extent(), | 
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			Texture.layers(), | 
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			Texture.faces(), | 
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			Texture.levels()); | 
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 | 
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		detail::duplicate_images( | 
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			Texture, Duplicate, | 
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			0, Texture.layers() - 1, | 
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			0, Texture.faces() - 1, | 
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			0, Texture.levels() - 1); | 
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 | 
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		return Duplicate; | 
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	} | 
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 | 
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	template <typename texType> | 
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	inline texture duplicate(texType const & Texture) | 
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	{ | 
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		texture Duplicate( | 
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			Texture.target(), | 
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			Texture.format(), | 
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			Texture.texture::extent(), | 
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			Texture.layers(), | 
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			Texture.faces(), | 
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			Texture.levels()); | 
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 | 
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		detail::duplicate_images( | 
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			Texture, Duplicate, | 
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			0, Texture.layers() - 1, | 
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			0, Texture.faces() - 1, | 
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			0, Texture.levels() - 1); | 
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 | 
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		return Duplicate; | 
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	} | 
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 | 
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	template <typename texType> | 
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	inline texture duplicate(texType const & Texture, typename texType::format_type Format) | 
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	{ | 
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		GLI_ASSERT(block_size(Texture.format()) == block_size(Format)); | 
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 | 
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		texture Duplicate( | 
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			Texture.target(), | 
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			Format, | 
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			Texture.extent(), | 
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			Texture.layers(), | 
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			Texture.faces(), | 
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			Texture.levels()); | 
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 | 
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		detail::duplicate_images( | 
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			Texture, Duplicate, | 
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			0, Texture.layers() - 1, | 
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			0, Texture.faces() - 1, | 
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			0, Texture.levels() - 1); | 
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 | 
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		return Duplicate; | 
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	} | 
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 | 
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	inline texture duplicate | 
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	( | 
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		texture1d const & Texture, | 
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		texture1d::size_type BaseLevel, texture1d::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(BaseLevel <= MaxLevel); | 
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		GLI_ASSERT(BaseLevel < Texture.levels()); | 
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		GLI_ASSERT(MaxLevel < Texture.levels()); | 
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	 | 
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		texture1d Duplicate( | 
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			Texture.format(), | 
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			Texture.extent(BaseLevel), | 
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			MaxLevel - BaseLevel + 1); | 
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 | 
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		memcpy(Duplicate.data(), Texture.data(0, 0, BaseLevel), Duplicate.size()); | 
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 | 
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		return Duplicate; | 
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	} | 
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 | 
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	inline texture duplicate | 
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	( | 
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		texture1d_array const & Texture, | 
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		texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxMayer, | 
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		texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(BaseLevel <= MaxLevel); | 
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		GLI_ASSERT(BaseLevel < Texture.levels()); | 
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		GLI_ASSERT(MaxLevel < Texture.levels()); | 
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		GLI_ASSERT(BaseLayer <= MaxMayer); | 
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		GLI_ASSERT(BaseLayer < Texture.layers()); | 
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		GLI_ASSERT(MaxMayer < Texture.layers()); | 
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 | 
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		texture1d_array Duplicate( | 
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			Texture.format(), | 
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			Texture[BaseLayer].extent(BaseLevel), | 
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			MaxMayer - BaseLayer + 1, | 
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			MaxLevel - BaseLevel + 1); | 
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 | 
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		for(texture1d_array::size_type Layer = 0; Layer < Duplicate.layers(); ++Layer) | 
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			memcpy(Duplicate.data(Layer, 0, 0), Texture.data(Layer + BaseLayer, 0, BaseLevel), Duplicate[Layer].size()); | 
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 | 
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		return Duplicate; | 
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	} | 
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 | 
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	inline texture duplicate | 
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	( | 
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		texture2d const & Texture, | 
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		texture2d::size_type BaseLevel, texture2d::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(BaseLevel <= MaxLevel); | 
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		GLI_ASSERT(BaseLevel < Texture.levels()); | 
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		GLI_ASSERT(MaxLevel < Texture.levels()); | 
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	 | 
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		texture2d Duplicate( | 
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			Texture.format(), | 
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			Texture.extent(BaseLevel), | 
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			MaxLevel - BaseLevel + 1); | 
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 | 
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		memcpy(Duplicate.data(), Texture.data(0, 0, BaseLevel), Duplicate.size()); | 
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 | 
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		return Duplicate; | 
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	} | 
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 | 
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	inline texture duplicate | 
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	( | 
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		texture2d_array const & Texture, | 
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		texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxMayer, | 
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		texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(BaseLevel <= MaxLevel); | 
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		GLI_ASSERT(BaseLevel < Texture.levels()); | 
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		GLI_ASSERT(MaxLevel < Texture.levels()); | 
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		GLI_ASSERT(BaseLayer <= MaxMayer); | 
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		GLI_ASSERT(BaseLayer < Texture.layers()); | 
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		GLI_ASSERT(MaxMayer < Texture.layers()); | 
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 | 
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		texture2d_array Duplicate( | 
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			Texture.format(), | 
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			Texture.extent(BaseLevel), | 
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			MaxMayer - BaseLayer + 1, | 
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			MaxLevel - BaseLevel + 1); | 
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 | 
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		for(texture2d_array::size_type Layer = 0; Layer < Duplicate.layers(); ++Layer) | 
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			memcpy(Duplicate.data(Layer, 0, 0), Texture.data(Layer + BaseLayer, 0, BaseLevel), Duplicate[Layer].size()); | 
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		return Duplicate; | 
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	} | 
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 | 
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	inline texture duplicate | 
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	( | 
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		texture3d const & Texture, | 
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		texture3d::size_type BaseLevel, texture3d::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(BaseLevel <= MaxLevel); | 
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		GLI_ASSERT(BaseLevel < Texture.levels()); | 
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		GLI_ASSERT(MaxLevel < Texture.levels()); | 
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 | 
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		texture3d Duplicate( | 
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			Texture.format(), | 
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			Texture.extent(BaseLevel), | 
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			MaxLevel - BaseLevel + 1); | 
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 | 
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		memcpy(Duplicate.data(), Texture.data(0, 0, BaseLevel), Duplicate.size()); | 
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		return Duplicate; | 
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	} | 
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 | 
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	inline texture duplicate | 
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	( | 
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		texture_cube const & Texture, | 
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		texture_cube::size_type BaseFace, texture_cube::size_type MaxFace, | 
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		texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && BaseLevel <= MaxLevel && MaxLevel < Texture.levels()); | 
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		GLI_ASSERT(BaseFace <= MaxFace); | 
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		GLI_ASSERT(BaseFace < Texture.faces()); | 
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		GLI_ASSERT(MaxFace < Texture.faces()); | 
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 | 
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		texture_cube Duplicate( | 
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			Texture.format(), | 
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			Texture[BaseFace].extent(BaseLevel), | 
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			MaxLevel - BaseLevel + 1); | 
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 | 
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		for(texture_cube::size_type Face = 0; Face < Duplicate.faces(); ++Face) | 
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			memcpy(Duplicate[Face].data(), Texture[Face + BaseFace][BaseLevel].data(), Duplicate[Face].size()); | 
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 | 
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		return Duplicate; | 
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	} | 
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 | 
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	inline texture duplicate | 
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	( | 
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		texture_cube_array const & Texture, | 
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		texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer, | 
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		texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace, | 
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		texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel | 
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	) | 
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	{ | 
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		GLI_ASSERT(BaseLevel <= MaxLevel); | 
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		GLI_ASSERT(BaseLevel < Texture.levels()); | 
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		GLI_ASSERT(MaxLevel < Texture.levels()); | 
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		GLI_ASSERT(BaseFace <= MaxFace); | 
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		GLI_ASSERT(BaseFace < Texture.faces()); | 
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		GLI_ASSERT(MaxFace < Texture.faces()); | 
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		GLI_ASSERT(BaseLayer <= MaxLayer); | 
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		GLI_ASSERT(BaseLayer < Texture.layers()); | 
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		GLI_ASSERT(MaxLayer < Texture.layers()); | 
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 | 
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		texture_cube_array Duplicate( | 
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			Texture.format(), | 
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			Texture[BaseLayer][BaseFace].extent(BaseLevel), | 
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			MaxLayer - BaseLayer + 1, | 
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			MaxLevel - BaseLevel + 1); | 
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 | 
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		for(texture_cube_array::size_type Layer = 0; Layer < Duplicate.layers(); ++Layer) | 
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		for(texture_cube_array::size_type Face = 0; Face < Duplicate[Layer].faces(); ++Face) | 
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			memcpy(Duplicate[Layer][Face].data(), Texture[Layer + BaseLayer][Face + BaseFace][BaseLevel].data(), Duplicate[Layer][Face].size()); | 
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 | 
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		return Duplicate; | 
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	} | 
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}//namespace gli
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