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							25 lines
						
					
					
						
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							25 lines
						
					
					
						
							829 B
						
					
					
				#pragma once | 
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#include "convert_func.hpp" | 
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namespace gli{ | 
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namespace detail | 
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{ | 
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	template <typename textureType, typename T, precision P> | 
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	struct clear | 
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	{ | 
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		static void call(textureType & Texture, typename convert<textureType, T, P>::writeFunc Write, vec<4, T, P> const& Color) | 
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		{ | 
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			GLI_ASSERT(Write); | 
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			texture const ConvertTexel(Texture.target(), Texture.format(), texture::extent_type(1), 1, 1, 1); | 
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			textureType Texel(ConvertTexel); | 
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			Write(Texel, typename textureType::extent_type(0), 0, 0, 0, Color); | 
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			size_t const BlockSize(block_size(Texture.format())); | 
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			for(size_t BlockIndex = 0, BlockCount = Texture.size() / BlockSize; BlockIndex < BlockCount; ++BlockIndex) | 
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				memcpy(static_cast<std::uint8_t*>(Texture.data()) + BlockSize * BlockIndex, Texel.data(), BlockSize); | 
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		} | 
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	}; | 
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}//namespace detail | 
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}//namespace gli
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