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24 lines
614 B
24 lines
614 B
/// @ref core |
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/// @file glm/uvec3.hpp |
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#pragma once |
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#include "detail/type_vec3.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core |
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/// @{ |
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# if(defined(GLM_PRECISION_LOWP_UINT)) |
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typedef vec<3, uint, lowp> uvec3; |
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# elif(defined(GLM_PRECISION_MEDIUMP_UINT)) |
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typedef vec<3, uint, mediump> uvec3; |
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# else //defined(GLM_PRECISION_HIGHP_UINT) |
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/// 3 components vector of unsigned integer numbers. |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
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typedef vec<3, uint, highp> uvec3; |
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# endif//GLM_PRECISION |
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/// @} |
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}//namespace glm
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