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							71 lines
						
					
					
						
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							71 lines
						
					
					
						
							2.5 KiB
						
					
					
				/////////////////////////////////////////////////////////////////////////////////// | 
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/// OpenGL Mathematics (glm.g-truc.net) | 
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/// | 
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) | 
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/// Permission is hereby granted, free of charge, to any person obtaining a copy | 
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/// of this software and associated documentation files (the "Software"), to deal | 
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/// in the Software without restriction, including without limitation the rights | 
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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/// copies of the Software, and to permit persons to whom the Software is | 
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/// furnished to do so, subject to the following conditions: | 
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///  | 
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/// The above copyright notice and this permission notice shall be included in | 
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/// all copies or substantial portions of the Software. | 
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///  | 
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/// Restrictions: | 
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///		By making use of the Software for military purposes, you choose to make | 
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///		a Bunny unhappy. | 
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///  | 
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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/// THE SOFTWARE. | 
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/// | 
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/// @file test/gtx/gtx_simd_vec4.cpp | 
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/// @date 2010-09-16 / 2014-11-25 | 
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/// @author Christophe Riccio | 
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/////////////////////////////////////////////////////////////////////////////////// | 
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 | 
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#include <glm/glm.hpp> | 
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#include <glm/gtx/simd_vec4.hpp> | 
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#include <cstdio> | 
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 | 
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#if(GLM_ARCH != GLM_ARCH_PURE) | 
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 | 
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int main() | 
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{ | 
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	glm::simdVec4 A1(0.0f, 0.1f, 0.2f, 0.3f); | 
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	glm::simdVec4 B1(0.4f, 0.5f, 0.6f, 0.7f); | 
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	glm::simdVec4 C1 = A1 + B1; | 
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	glm::simdVec4 D1 = A1.swizzle<glm::X, glm::Z, glm::Y, glm::W>(); | 
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	glm::simdVec4 E1(glm::vec4(1.0f)); | 
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	glm::vec4 F1 = glm::vec4_cast(E1); | 
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	//glm::vec4 G1(E1); | 
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 | 
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	//printf("A1(%2.3f, %2.3f, %2.3f, %2.3f)\n", A1.x, A1.y, A1.z, A1.w); | 
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	//printf("B1(%2.3f, %2.3f, %2.3f, %2.3f)\n", B1.x, B1.y, B1.z, B1.w); | 
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	//printf("C1(%2.3f, %2.3f, %2.3f, %2.3f)\n", C1.x, C1.y, C1.z, C1.w); | 
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	//printf("D1(%2.3f, %2.3f, %2.3f, %2.3f)\n", D1.x, D1.y, D1.z, D1.w); | 
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 | 
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	__m128 value = _mm_set1_ps(0.0f); | 
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	__m128 data = _mm_cmpeq_ps(value, value); | 
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	__m128 add0 = _mm_add_ps(data, data); | 
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 | 
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	glm::simdVec4 GNI(add0); | 
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 | 
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	return 0; | 
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} | 
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 | 
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#else | 
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 | 
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int main() | 
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{ | 
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	int Error = 0; | 
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 | 
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	return Error; | 
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} | 
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#endif//(GLM_ARCH != GLM_ARCH_PURE)
 | 
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