OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-05-31
// Updated : 2011-05-31
// Licence : This source is under MIT License
// File : test/core/setup_message.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#include <glm/glm.hpp>
static int test_operators()
{
glm::vec3 A(1.0f);
glm::vec3 B(1.0f);
bool R = A != B;
bool S = A == B;
return (S && !R) ? 0 : 1;
}
int main()
{
int Error = 0;
Error += test_operators();
return Error;
}