OpenGL Mathematics (GLM)
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
 
 
 

180 lines
4.1 KiB

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-01-04
// Updated : 2011-10-14
// Licence : This source is under MIT License
// File : glm/gtx/fast_square_root.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
// fastSqrt
template <typename genType>
GLM_FUNC_QUALIFIER genType fastSqrt
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastSqrt' only accept floating-point input");
return genType(1) / fastInverseSqrt(x);
}
VECTORIZE_VEC(fastSqrt)
// fastInversesqrt
template <>
GLM_FUNC_QUALIFIER float fastInverseSqrt<float>(float const & x)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
tvec1<T, P> tmp(detail::compute_inversesqrt<tvec1, float, lowp>::call(tvec1<float, lowp>(x)));
return tmp.x;
# else
return detail::compute_inversesqrt<tvec1, float, lowp>::call(tvec1<float, lowp>(x)).x;
# endif
}
template <>
GLM_FUNC_QUALIFIER double fastInverseSqrt<double>(double const & x)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
tvec1<T, P> tmp(detail::compute_inversesqrt<tvec1, double, lowp>::call(tvec1<double, lowp>(x)));
return tmp.x;
# else
return detail::compute_inversesqrt<tvec1, double, lowp>::call(tvec1<double, lowp>(x)).x;
# endif
}
template <template <class, precision> class vecType, typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> fastInverseSqrt
(
vecType<T, P> const & x
)
{
return detail::compute_inversesqrt<vecType, T, P>::call(x);
}
VECTORIZE_VEC(fastInverseSqrt)
// fastLength
template <typename genType>
GLM_FUNC_QUALIFIER genType fastLength
(
genType const & x
)
{
return abs(x);
}
template <typename valType, precision P>
GLM_FUNC_QUALIFIER valType fastLength
(
tvec2<valType, P> const & x
)
{
valType sqr = x.x * x.x + x.y * x.y;
return fastSqrt(sqr);
}
template <typename valType, precision P>
GLM_FUNC_QUALIFIER valType fastLength
(
tvec3<valType, P> const & x
)
{
valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
return fastSqrt(sqr);
}
template <typename valType, precision P>
GLM_FUNC_QUALIFIER valType fastLength
(
tvec4<valType, P> const & x
)
{
valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
return fastSqrt(sqr);
}
// fastDistance
template <typename genType>
GLM_FUNC_QUALIFIER genType fastDistance
(
genType const & x,
genType const & y
)
{
return fastLength(y - x);
}
template <typename valType, precision P>
GLM_FUNC_QUALIFIER valType fastDistance
(
tvec2<valType, P> const & x,
tvec2<valType, P> const & y
)
{
return fastLength(y - x);
}
template <typename valType, precision P>
GLM_FUNC_QUALIFIER valType fastDistance
(
tvec3<valType, P> const & x,
tvec3<valType, P> const & y
)
{
return fastLength(y - x);
}
template <typename valType, precision P>
GLM_FUNC_QUALIFIER valType fastDistance
(
tvec4<valType, P> const & x,
tvec4<valType, P> const & y
)
{
return fastLength(y - x);
}
// fastNormalize
template <typename genType>
GLM_FUNC_QUALIFIER genType fastNormalize
(
genType const & x
)
{
return x > genType(0) ? genType(1) : -genType(1);
}
template <typename valType, precision P>
GLM_FUNC_QUALIFIER tvec2<valType, P> fastNormalize
(
tvec2<valType, P> const & x
)
{
valType sqr = x.x * x.x + x.y * x.y;
return x * fastInverseSqrt(sqr);
}
template <typename valType, precision P>
GLM_FUNC_QUALIFIER tvec3<valType, P> fastNormalize
(
tvec3<valType, P> const & x
)
{
valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
return x * fastInverseSqrt(sqr);
}
template <typename valType, precision P>
GLM_FUNC_QUALIFIER tvec4<valType, P> fastNormalize
(
tvec4<valType, P> const & x
)
{
valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
return x * fastInverseSqrt(sqr);
}
}//namespace glm