OpenGL Mathematics (GLM)
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
 
 
 

47 lines
1.5 KiB

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-04-03
// Updated : 2008-09-17
// Licence : This source is under MIT License
// File : glm/gtx/mixed_product.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_mixed_product
#define glm_gtx_mixed_product
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_mixed_product extension included")
#endif
namespace glm
{
namespace test{
void main_gtx_matrix_selection();
}//namespace test
namespace gtx{
//! GLM_GTX_mixed_product extension: Mixed product of 3 vectors.
namespace mixed_product
{
//! \brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
template <typename valType>
valType mixedProduct(
detail::tvec3<valType> const & v1,
detail::tvec3<valType> const & v2,
detail::tvec3<valType> const & v3);
}//namespace mixed_product
}//namespace gtx
}//namespace glm
#include "mixed_product.inl"
namespace glm{using namespace gtx::mixed_product;}
#endif//glm_gtx_mixed_product