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49 lines
1.5 KiB
49 lines
1.5 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2005-12-30 |
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// Updated : 2008-10-05 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/closest_point.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Dependency: |
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// - GLM core |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_gtx_closest_point |
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#define glm_gtx_closest_point |
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// Dependency: |
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#include "../glm.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTX_closest_point extension included") |
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#endif |
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namespace glm |
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{ |
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namespace test{ |
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void main_gtx_closest_point(); |
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}//namespace test |
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namespace gtx{ |
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//! GLM_GTX_closest_point extension: Find the point on a straight line which is the closet of a point. |
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namespace closest_point{ |
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//! Find the point on a straight line which is the closet of a point. |
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//! From GLM_GTX_closest_point extension. |
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template <typename T> |
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detail::tvec3<T> closestPointOnLine( |
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detail::tvec3<T> const & point, |
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detail::tvec3<T> const & a, |
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detail::tvec3<T> const & b); |
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}//namespace closest_point |
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}//namespace gtx |
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}//namespace glm |
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#include "closest_point.inl" |
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namespace glm{using namespace gtx::closest_point;} |
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#endif//glm_gtx_closest_point
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