OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-30
// Updated : 2008-10-05
// Licence : This source is under MIT License
// File : glm/gtx/closest_point.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_closest_point
#define glm_gtx_closest_point
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_closest_point extension included")
#endif
namespace glm
{
namespace test{
void main_gtx_closest_point();
}//namespace test
namespace gtx{
//! GLM_GTX_closest_point extension: Find the point on a straight line which is the closet of a point.
namespace closest_point{
//! Find the point on a straight line which is the closet of a point.
//! From GLM_GTX_closest_point extension.
template <typename T>
detail::tvec3<T> closestPointOnLine(
detail::tvec3<T> const & point,
detail::tvec3<T> const & a,
detail::tvec3<T> const & b);
}//namespace closest_point
}//namespace gtx
}//namespace glm
#include "closest_point.inl"
namespace glm{using namespace gtx::closest_point;}
#endif//glm_gtx_closest_point