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							59 lines
						
					
					
						
							2.0 KiB
						
					
					
				
			
		
		
	
	
							59 lines
						
					
					
						
							2.0 KiB
						
					
					
				#define GLM_ENABLE_EXPERIMENTAL | 
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#include <glm/gtc/constants.hpp> | 
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#include <glm/gtx/vector_angle.hpp> | 
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#include <limits> | 
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int test_angle() | 
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{ | 
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	int Error = 0; | 
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	float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); | 
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	Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
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	float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0))); | 
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	Error += glm::epsilonEqual(AngleB, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
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	float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0))); | 
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	Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
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	return Error; | 
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} | 
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int test_orientedAngle_vec2() | 
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{ | 
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	int Error = 0; | 
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	 | 
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	float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); | 
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	Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
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	float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1))); | 
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	Error += glm::epsilonEqual(AngleB, -glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
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	float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1)); | 
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	Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
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	return Error; | 
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} | 
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int test_orientedAngle_vec3() | 
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{ | 
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	int Error = 0; | 
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	 | 
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	float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); | 
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	Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
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	float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); | 
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	Error += glm::epsilonEqual(AngleB, -glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
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	float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1)); | 
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	Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
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	return Error; | 
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} | 
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int main() | 
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{ | 
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	int Error(0); | 
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	Error += test_angle(); | 
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	Error += test_orientedAngle_vec2(); | 
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	Error += test_orientedAngle_vec3(); | 
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	return Error; | 
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} | 
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