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213 lines
6.6 KiB
213 lines
6.6 KiB
// Boost.Signals library |
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// Copyright Douglas Gregor 2001-2004. Use, modification and |
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// distribution is subject to the Boost Software License, Version |
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// 1.0. (See accompanying file LICENSE_1_0.txt or copy at |
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// http://www.boost.org/LICENSE_1_0.txt) |
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// For more information, see http://www.boost.org |
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#ifndef BOOST_SIGNALS_CONNECTION_HPP |
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#define BOOST_SIGNALS_CONNECTION_HPP |
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#include <boost/signals/detail/signals_common.hpp> |
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#include <boost/smart_ptr.hpp> |
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#include <boost/operators.hpp> |
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#include <boost/any.hpp> |
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#include <list> |
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#include <cassert> |
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#include <utility> |
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#ifdef BOOST_HAS_ABI_HEADERS |
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# include BOOST_ABI_PREFIX |
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#endif |
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namespace boost { |
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namespace BOOST_SIGNALS_NAMESPACE { |
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class trackable; |
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namespace detail { |
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// Represents an object that has been bound as part of a slot, and how |
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// to notify that object of a disconnect |
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struct bound_object { |
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void* obj; |
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void* data; |
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void (*disconnect)(void*, void*); |
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bool operator==(const bound_object& other) const |
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{ return obj == other.obj && data == other.data; } |
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bool operator<(const bound_object& other) const |
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{ return obj < other.obj; } |
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// To support intel 80 compiler, 2004/03/18 (Mark Rodgers) |
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bool operator!=(const bound_object& other) const |
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{ return !(*this==other); } |
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bool operator>(const bound_object& other) const |
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{ return !(*this < other); } |
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}; |
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// Describes the connection between a signal and the objects that are |
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// bound for a specific slot. Enables notification of the signal and the |
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// slots when a disconnect is requested. |
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struct basic_connection { |
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void* signal; |
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void* signal_data; |
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void (*signal_disconnect)(void*, void*); |
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bool blocked_; |
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std::list<bound_object> bound_objects; |
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}; |
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} // end namespace detail |
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// The user may freely pass around the "connection" object and terminate |
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// the connection at any time using disconnect(). |
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class BOOST_SIGNALS_DECL connection : |
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private less_than_comparable1<connection>, |
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private equality_comparable1<connection> |
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{ |
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public: |
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connection() : con(), controlling_connection(false) {} |
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connection(const connection&); |
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~connection(); |
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// Block he connection: if the connection is still active, there |
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// will be no notification |
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void block(bool should_block = true) { con->blocked_ = should_block; } |
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void unblock() { con->blocked_ = false; } |
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bool blocked() const { return !connected() || con->blocked_; } |
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// Disconnect the signal and slot, if they are connected |
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void disconnect() const; |
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// Returns true if the signal and slot are connected |
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bool connected() const { return con.get() && con->signal_disconnect; } |
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// Comparison of connections |
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bool operator==(const connection& other) const; |
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bool operator<(const connection& other) const; |
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// Connection assignment |
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connection& operator=(const connection& other) ; |
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// Swap connections |
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void swap(connection& other); |
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public: // TBD: CHANGE THIS |
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// Set whether this connection object is controlling or not |
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void set_controlling(bool control = true) |
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{ controlling_connection = control; } |
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shared_ptr<BOOST_SIGNALS_NAMESPACE::detail::basic_connection> |
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get_connection() const |
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{ return con; } |
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private: |
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friend class detail::signal_base_impl; |
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friend class detail::slot_base; |
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friend class trackable; |
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// Reset this connection to refer to a different actual connection |
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void reset(BOOST_SIGNALS_NAMESPACE::detail::basic_connection*); |
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// Add a bound object to this connection (not for users) |
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void add_bound_object(const BOOST_SIGNALS_NAMESPACE::detail::bound_object& b); |
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friend class BOOST_SIGNALS_NAMESPACE::detail::bound_objects_visitor; |
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// Pointer to the actual contents of the connection |
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shared_ptr<BOOST_SIGNALS_NAMESPACE::detail::basic_connection> con; |
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// True if the destruction of this connection object should disconnect |
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bool controlling_connection; |
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}; |
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// Similar to connection, but will disconnect the connection when it is |
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// destroyed unless release() has been called. |
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class BOOST_SIGNALS_DECL scoped_connection : public connection { |
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public: |
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scoped_connection() : connection(), released(false) {} |
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scoped_connection(const connection&); |
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scoped_connection(const scoped_connection&); |
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~scoped_connection(); |
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connection release(); |
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inline void swap(scoped_connection&); |
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scoped_connection& operator=(const connection&); |
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scoped_connection& operator=(const scoped_connection&); |
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private: |
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bool released; |
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}; |
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namespace detail { |
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struct connection_slot_pair { |
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connection first; |
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any second; |
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connection_slot_pair() {} |
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connection_slot_pair(const connection& c, const any& a) |
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: first(c), second(a) |
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{ |
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} |
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// Dummys to allow explicit instantiation to work |
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bool operator==(const connection_slot_pair&) const { return false; } |
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bool operator<(const connection_slot_pair&) const { return false;} |
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}; |
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// Determines if the underlying connection is disconnected |
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struct is_disconnected { |
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typedef connection_slot_pair argument_type; |
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typedef bool result_type; |
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inline bool operator()(const argument_type& c) const |
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{ |
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return !c.first.connected(); |
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} |
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}; |
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// Determines if the underlying connection is callable, ie if |
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// it is connected and not blocked |
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struct is_callable { |
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typedef connection_slot_pair argument_type; |
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typedef bool result_type; |
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inline bool operator()(const argument_type& c) const |
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{ |
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return c.first.connected() && !c.first.blocked() ; |
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} |
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}; |
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// Autodisconnects the bound object when it is destroyed unless the |
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// release method is invoked. |
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class auto_disconnect_bound_object { |
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public: |
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auto_disconnect_bound_object(const bound_object& b) : |
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binding(b), auto_disconnect(true) |
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{ |
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} |
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~auto_disconnect_bound_object() |
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{ |
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if (auto_disconnect) |
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binding.disconnect(binding.obj, binding.data); |
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} |
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void release() { auto_disconnect = false; } |
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private: |
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bound_object binding; |
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bool auto_disconnect; |
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}; |
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} // end namespace detail |
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} // end namespace BOOST_SIGNALS_NAMESPACE |
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} // end namespace boost |
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#ifdef BOOST_HAS_ABI_HEADERS |
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# include BOOST_ABI_SUFFIX |
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#endif |
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#endif // BOOST_SIGNALS_CONNECTION_HPP
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