OpenGL Mathematics (GLM)
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// Boost.Range library
//
// Copyright Neil Groves 2007.
// Copyright Thorsten Ottosen 2006.
// Use, modification and distribution is subject to the Boost Software
// License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// For more information, see http://www.boost.org/libs/range/
//
#ifndef BOOST_RANGE_ADAPTORS_HPP
#define BOOST_RANGE_ADAPTORS_HPP
#include <boost/range/adaptor/adjacent_filtered.hpp>
#include <boost/range/adaptor/copied.hpp>
#include <boost/range/adaptor/filtered.hpp>
#include <boost/range/adaptor/indexed.hpp>
#include <boost/range/adaptor/indirected.hpp>
#include <boost/range/adaptor/map.hpp>
#include <boost/range/adaptor/replaced.hpp>
#include <boost/range/adaptor/replaced_if.hpp>
#include <boost/range/adaptor/reversed.hpp>
#include <boost/range/adaptor/sliced.hpp>
#include <boost/range/adaptor/strided.hpp>
#include <boost/range/adaptor/tokenized.hpp>
#include <boost/range/adaptor/transformed.hpp>
#include <boost/range/adaptor/uniqued.hpp>
#endif