OpenGL Mathematics (GLM)
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// Copyright John Maddock 2006.
// Use, modification and distribution are subject to the
// Boost Software License, Version 1.0. (See accompanying file
// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_MATH_TOOLS_REAL_CAST_HPP
#define BOOST_MATH_TOOLS_REAL_CAST_HPP
#ifdef _MSC_VER
#pragma once
#endif
namespace boost{ namespace math
{
namespace tools
{
template <class To, class T>
inline To real_cast(T t)
{
return static_cast<To>(t);
}
} // namespace tools
} // namespace math
} // namespace boost
#endif // BOOST_MATH_TOOLS_REAL_CAST_HPP