OpenGL Mathematics (GLM)
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/*=============================================================================
Copyright (c) 2007 Tobias Schwinger
Use modification and distribution are subject to the Boost Software
License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
http://www.boost.org/LICENSE_1_0.txt).
==============================================================================*/
#if !defined(BOOST_FUSION_SUPPORT_DEDUCE_SEQUENCE_HPP_INCLUDED)
#define BOOST_FUSION_SUPPORT_DEDUCE_SEQUENCE_HPP_INCLUDED
#include <boost/fusion/support/deduce.hpp>
#include <boost/fusion/container/vector/convert.hpp>
#include <boost/fusion/view/transform_view.hpp>
namespace boost { namespace fusion { namespace traits
{
template <class Sequence> struct deduce_sequence;
namespace detail
{
struct deducer
{
template <typename Sig>
struct result;
template <class Self, typename T>
struct result< Self(T) >
: fusion::traits::deduce<T>
{ };
};
}
template <class Sequence>
struct deduce_sequence
: result_of::as_vector<
fusion::transform_view<Sequence, detail::deducer> >
{ };
}}}
#endif