OpenGL Mathematics (GLM)
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/*=============================================================================
Copyright (c) 2001-2011 Joel de Guzman
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#if !defined(FUSION_VECTOR_LIMITS_07072005_1246)
#define FUSION_VECTOR_LIMITS_07072005_1246
#include <boost/fusion/support/detail/pp_round.hpp>
#if !defined(FUSION_MAX_VECTOR_SIZE)
# define FUSION_MAX_VECTOR_SIZE 10
#else
# if FUSION_MAX_VECTOR_SIZE < 3
# undef FUSION_MAX_VECTOR_SIZE
# define FUSION_MAX_VECTOR_SIZE 10
# endif
#endif
#define FUSION_MAX_VECTOR_SIZE_STR BOOST_PP_STRINGIZE(BOOST_FUSION_PP_ROUND_UP(FUSION_MAX_VECTOR_SIZE))
#endif