OpenGL Mathematics (GLM)
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/*=============================================================================
Copyright (c) 2001-2011 Joel de Guzman
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#if !defined(FUSION_SEQUENCE_CLASS_10022005_0614)
#define FUSION_SEQUENCE_CLASS_10022005_0614
#include <boost/fusion/container/vector.hpp>
#include <boost/fusion/container/list.hpp>
#include <boost/fusion/container/map.hpp>
#include <boost/fusion/container/set.hpp>
#include <boost/fusion/container/deque.hpp>
#include <boost/fusion/container/generation.hpp>
#endif