OpenGL Mathematics (GLM)
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/// @ref core
/// @file glm/mat3x4.hpp
#pragma once
#include "./ext/matrix_dmat3x4.hpp"
#include "./ext/matrix_dmat3x4_precision.hpp"
#include "./ext/matrix_mat3x4.hpp"
#include "./ext/matrix_mat3x4_precision.hpp"
namespace glm
{
#if GLM_HAS_TEMPLATE_ALIASES
template <typename T, qualifier Q = defaultp> using tmat3x4 = mat<3, 4, T, Q>;
#endif//GLM_HAS_TEMPLATE_ALIASES
}//namespace glm