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24 lines
652 B
24 lines
652 B
/// @ref core |
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/// @file glm/matrix_mat3x4.hpp |
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#pragma once |
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#include "../detail/type_mat3x4.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core |
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/// @{ |
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#if(defined(GLM_PRECISION_LOWP_FLOAT)) |
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typedef mat<3, 4, float, lowp> mat3x4; |
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#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) |
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typedef mat<3, 4, float, mediump> mat3x4; |
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#else //defined(GLM_PRECISION_HIGHP_FLOAT) |
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/// 3 columns of 4 components matrix of single-precision floating-point numbers. |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
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typedef mat<3, 4, float, highp> mat3x4; |
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#endif |
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/// @} |
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}//namespace glm
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