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128 lines
3.4 KiB
128 lines
3.4 KiB
#include <glm/gtc/double_float.hpp> |
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#include <glm/gtc/half_float.hpp> |
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#include <glm/gtc/matrix_access.hpp> |
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#include <glm/gtc/matrix_operation.hpp> |
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#include <glm/gtc/matrix_projection.hpp> |
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#include <glm/gtc/matrix_transform.hpp> |
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#include <glm/gtc/quaternion.hpp> |
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#include <glm/gtc/type_precision.hpp> |
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#include <glm/gtx/associated_min_max.hpp> |
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#include <glm/gtx/bit.hpp> |
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#include <glm/gtx/closest_point.hpp> |
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#include <glm/gtx/color_cast.hpp> |
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#include <glm/gtx/color_space.hpp> |
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#include <glm/gtx/color_space_YCoCg.hpp> |
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#include <glm/gtx/comparison.hpp> |
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#include <glm/gtx/compatibility.hpp> |
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#include <glm/gtx/component_wise.hpp> |
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#include <glm/gtx/epsilon.hpp> |
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#include <glm/gtx/euler_angles.hpp> |
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#include <glm/gtx/extend.hpp> |
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#include <glm/gtx/extented_min_max.hpp> |
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#include <glm/gtx/fast_exponential.hpp> |
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#include <glm/gtx/fast_square_root.hpp> |
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#include <glm/gtx/fast_trigonometry.hpp> |
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#include <glm/gtx/handed_coordinate_space.hpp> |
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#include <glm/gtx/inertia.hpp> |
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#include <glm/gtx/integer.hpp> |
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#include <glm/gtx/intersect.hpp> |
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#include <glm/gtx/inverse.hpp> |
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#include <glm/gtx/inverse_transpose.hpp> |
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#include <glm/gtx/log_base.hpp> |
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#include <glm/gtx/matrix_access.hpp> |
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#include <glm/gtx/matrix_cross_product.hpp> |
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#include <glm/gtx/matrix_major_storage.hpp> |
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#include <glm/gtx/matrix_projection.hpp> |
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#include <glm/gtx/matrix_query.hpp> |
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#include <glm/gtx/matrix_selection.hpp> |
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#include <glm/gtx/mixed_product.hpp> |
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#include <glm/gtx/norm.hpp> |
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#include <glm/gtx/normal.hpp> |
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#include <glm/gtx/normalize_dot.hpp> |
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#include <glm/gtx/number_precision.hpp> |
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#include <glm/gtx/optimum_pow.hpp> |
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#include <glm/gtx/orthonormalize.hpp> |
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#include <glm/gtx/perpendicular.hpp> |
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#include <glm/gtx/polar_coordinates.hpp> |
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#include <glm/gtx/projection.hpp> |
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#include <glm/gtx/quaternion.hpp> |
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#include <glm/gtx/random.hpp> |
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#include <glm/gtx/raw_data.hpp> |
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#include <glm/gtx/reciprocal.hpp> |
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#include <glm/gtx/rotate_vector.hpp> |
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#include <glm/gtx/spline.hpp> |
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#include <glm/gtx/std_based_type.hpp> |
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#include <glm/gtx/string_cast.hpp> |
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#include <glm/gtx/transform.hpp> |
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#include <glm/gtx/transform2.hpp> |
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#include <glm/gtx/type_ptr.hpp> |
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#include <glm/gtx/unsigned_int.hpp> |
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#include <glm/gtx/vector_access.hpp> |
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#include <glm/gtx/vector_angle.hpp> |
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#include <glm/gtx/vector_query.hpp> |
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#include <glm/gtx/verbose_operator.hpp> |
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//#include <glm/virtrev/address.hpp> |
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//#include <glm/virtrev/equal_operator.hpp> |
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//#include <glm/virtrev/gl.hpp> |
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//#include <glm/virtrev/xstream.hpp> |
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//#ifdef GCC |
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//template |
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//< |
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// std::size_t N, |
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// typename T, |
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// template |
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// < |
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// std::size_t, |
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// typename |
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// > class C |
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//> |
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//struct trait |
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//{ |
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// typedef T value_type; |
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// typedef std::size_t size_type; |
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// static size_type const value_size; |
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//}; |
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// |
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//template |
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//< |
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// std::size_t N, |
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// typename T, |
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// template |
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// < |
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// std::size_t N2, |
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// typename T2 |
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// > class C |
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//> |
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//typename trait<N, T, C>::size_type const trait<N, T, C>::value_size = N; |
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// |
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//template <std::size_t N, typename T> |
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//struct base : public trait<N, T, base> |
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//{ |
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// typename trait<N, T, base>::value_type Data[trait<N, T, base>::value_size]; |
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//}; |
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// |
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//template <typename T> |
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//struct base<4, T> : public trait<4, T, base> |
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//{ |
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// value_type Data[value_size]; |
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//}; |
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template <typename T> |
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struct test |
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{ |
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struct mem |
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{ |
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T data; |
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}; |
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}; |
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#if(defined(GLM_COMPILER) && !(GLM_COMPILER & GLM_COMPILER_VC)) |
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int main() |
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{ |
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glm::quat q1 = glm::angleAxis(45.f, glm::vec3(0, 0, 1)); |
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} |
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#endif//(GLM_COMPILER == GLM_COMPILER_VC) |
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//#endif//GCC
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