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370 lines
7.3 KiB
370 lines
7.3 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2008-08-31 |
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// Updated : 2008-08-31 |
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// Licence : This source is under MIT License |
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// File : test/core/func_geometric.cpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#include "../precompiled.hpp" |
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#include <glm/core/func_geometric.hpp> |
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namespace glm{ |
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namespace test{ |
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bool test_length_1() |
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{ |
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float f1 = 0.0f; |
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float len1 = length(f1); |
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float f2 = 1.0f; |
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float len2 = length(f2); |
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if (len1 == 0.0f && len2 == 1.0f) |
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return true; |
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return false; |
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} |
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bool test_length_2() |
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{ |
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vec2 v1 = vec2(0, 0); |
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float len1 = length(v1); |
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vec2 v2 = vec2 (1, 1); |
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float len2 = length(v2); |
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if (len1 == 0.0f && len2 > 1.41f && len2 < 1.42f) |
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return true; |
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return false; |
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} |
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bool test_length_3() |
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{ |
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vec3 v1 = vec3(0, 0, 0); |
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float len1 = length(v1); |
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vec3 v2 = vec3 (1, 1, 1); |
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float len2 = length(v2); |
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if (len1 == 0.0f && len2 > 1.73f && len2 < 1.74f) |
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return true; |
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return false; |
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} |
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bool test_length_4() |
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{ |
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vec4 v1 = vec4(0, 0, 0, 0); |
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float len1 = length(v1); |
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vec4 v2 = vec4(1, 1, 1, 1); |
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float len2 = length(v2); |
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if (len1 == 0.0f && len2 == 2.f) |
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return true; |
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return false; |
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} |
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bool test_distance_1() |
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{ |
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float p0 = 2.f; |
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float p1 = -2.f; |
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float dist = distance(p0, p1); |
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if (dist == 4.0f) |
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return true; |
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return false; |
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} |
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bool test_distance_2() |
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{ |
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vec2 p0 = vec2(0.f, 2.f); |
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vec2 p1 = vec2(0.f,-2.f); |
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float dist = distance(p0, p1); |
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if (dist == 4.0f) |
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return true; |
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return false; |
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} |
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bool test_distance_3() |
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{ |
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vec3 p0 = vec3(0.f, 0.f, 2.f); |
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vec3 p1 = vec3(0.f, 0.f,-2.f); |
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float dist = distance(p0, p1); |
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if (dist == 4.0f) |
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return true; |
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return false; |
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} |
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bool test_distance_4() |
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{ |
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vec4 p0 = vec4(0.f, 0.f, 2.f, 0.f); |
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vec4 p1 = vec4(0.f, 0.f,-2.f, 0.f); |
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float dist = distance(p0, p1); |
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if (dist == 4.0f) |
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return true; |
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return false; |
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} |
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bool test_dot_1() |
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{ |
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float v1 = 1.0f; |
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float v2 = 0.0f; |
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float dot1 = dot (v1, v1); |
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float dot2 = dot (v1, v2); |
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if (dot1 == 1.0f && dot2 == 0.0f) |
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return true; |
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return false; |
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} |
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bool test_dot_2() |
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{ |
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vec2 v1 = vec2 (1, 0); |
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vec2 v2 = vec2 (0, 1); |
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float dot1 = dot (v1, v1); |
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float dot2 = dot (v1, v2); |
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if (dot1 == 1.0f && dot2 == 0.0f) |
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return true; |
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return false; |
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} |
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bool test_dot_3() |
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{ |
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vec3 v1 = vec3 (1, 0, 0); |
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vec3 v2 = vec3 (0, 1, 0); |
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float dot1 = dot (v1, v1); |
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float dot2 = dot (v1, v2); |
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if (dot1 == 1.0f && dot2 == 0.0f) |
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return true; |
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return false; |
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} |
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bool test_dot_4() |
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{ |
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vec4 v1 = vec4 (1, 0, 0, 0); |
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vec4 v2 = vec4 (0, 1, 0, 0); |
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float dot1 = dot (v1, v1); |
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float dot2 = dot (v1, v2); |
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if (dot1 == 1.0f && dot2 == 0.0f) |
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return true; |
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return false; |
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} |
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bool test_cross_vec3 () |
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{ |
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vec3 v1 = vec3(1.0f, 0.0f, 0.0f); |
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vec3 v2 = vec3(0.0f, 1.0f, 0.0f); |
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vec3 v3 = cross(v1, v2); |
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vec3 v4 = vec3(0.0f, 0.0f, 1.0f); |
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if (v3.x == v4.x && v3.y == v4.y && v3.z == v4.z) |
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return true; |
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return false; |
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} |
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bool test_normalize_1() |
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{ |
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float f1 = 0.0f; |
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f1 = normalize(f1); |
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float f2 = 1.0f; |
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f2 = normalize(f2); |
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if (f1 == 1.0f && f2 == 1.0f) |
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return true; |
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return false; |
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} |
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bool test_normalize_2() |
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{ |
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vec2 v1 = vec2(0, 0); |
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v1 = normalize(v1); |
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vec2 v2 = vec2 (1, 1); |
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v2 = normalize(v2); |
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if (length (v2) > 0.99f && length (v2) < 1.01f) |
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return true; |
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return false; |
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} |
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bool test_normalize_3() |
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{ |
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vec3 v1 = vec3(0, 0, 0); |
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v1 = normalize(v1); |
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vec3 v2 = vec3(1, 1, 1); |
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v2 = normalize(v2); |
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if (length (v2) > 0.99f && length (v2) < 1.01f) |
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return true; |
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return false; |
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} |
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bool test_normalize_4() |
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{ |
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vec4 v1 = vec4(0, 0, 0, 0); |
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v1 = normalize(v1); |
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vec4 v2 = vec4(1, 1, 1, 1); |
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v2 = normalize(v2); |
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if (length (v2) > 0.99f && length (v2) < 1.01f) |
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return true; |
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return false; |
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} |
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bool test_faceforward_1() |
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{ |
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float N = 1.0f; |
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float I = 1.0f; |
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float Nref = 1.0f; |
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N = faceforward(N, I, Nref); |
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if (N == -1) |
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return true; |
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return false; |
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} |
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bool test_faceforward_2() |
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{ |
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vec2 N = vec2(1, 1); |
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vec2 I = vec2(1, 0); |
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vec2 Nref = vec2(0, 0); |
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N = faceforward(N, I, Nref); |
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if (N.x == -1 && N.y == -1) |
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return true; |
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return false; |
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} |
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bool test_faceforward_3() |
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{ |
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vec3 N = vec3(1, 1, 1); |
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vec3 I = vec3(1, 0, 0); |
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vec3 Nref = vec3(0, 0, 0); |
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N = faceforward(N, I, Nref); |
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if (N.x == -1 && N.y == -1 && N.z == -1) |
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return true; |
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return false; |
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} |
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bool test_faceforward_4() |
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{ |
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vec4 N = vec4(1, 1, 1, 1); |
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vec4 I = vec4(1, 0, 0, 0); |
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vec4 Nref = vec4(0, 0, 0, 0); |
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N = faceforward(N, I, Nref); |
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if (N.x == -1 && N.y == -1 && N.z == -1 && N.w == -1) |
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return true; |
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return false; |
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} |
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bool test_reflect_2() |
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{ |
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vec2 N = vec2( 1, 0); |
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vec2 I = vec2(-1, 0); |
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vec2 result = reflect(I, N); |
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if (result.x != 1.0f || result.y != 0.f) |
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return false; |
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return true; |
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} |
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bool test_reflect_3() |
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{ |
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vec3 N = vec3( 1, 0, 0); |
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vec3 I = vec3(-1, 0, 0); |
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vec3 result = reflect(I, N); |
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if (result.x != 1.0f || result.y != 0.f || result.z != 0.f) |
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return false; |
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return true; |
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} |
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bool test_reflect_4() |
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{ |
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vec4 N = vec4( 1, 0, 0, 0); |
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vec4 I = vec4(-1, 0, 0, 0); |
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vec4 result = reflect(I, N); |
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if (result.x != 1.0f || result.y != 0.f || result.z != 0.f || result.w != 0.f) |
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return false; |
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return true; |
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} |
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bool test_refract_2() |
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{ |
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glm::vec2 N = glm::vec2( 1, 0); |
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glm::vec2 I = glm::vec2(-1, 0); |
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glm::vec2 result = glm::refract(I, N, 1.0f); |
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if (result.x != -1.f || result.y != 0.f) |
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return false; |
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return true; |
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} |
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bool test_refract_3() |
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{ |
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glm::vec3 N = glm::vec3( 1, 0, 0); |
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glm::vec3 I = glm::vec3(-1, 0, 0); |
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glm::vec3 result = glm::refract(I, N, 1.0f); |
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if (result.x != -1.f || result.y != 0.f || result.z != 0.f) |
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return false; |
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return true; |
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} |
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bool test_refract_4() |
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{ |
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glm::vec4 N = glm::vec4( 1, 0, 0, 0); |
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glm::vec4 I = glm::vec4(-1, 0, 0, 0); |
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glm::vec4 result = glm::refract(I, N, 1.0f); |
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if (result.x != -1.f || result.y != 0.f || result.z != 0.f || result.w != 0.f) |
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return false; |
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return true; |
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} |
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void main_core_func_geometric() |
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{ |
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assert(test_length_1()); |
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assert(test_length_2()); |
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assert(test_length_3()); |
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assert(test_length_4()); |
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assert(test_distance_1()); |
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assert(test_distance_2()); |
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assert(test_distance_3()); |
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assert(test_distance_4()); |
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assert(test_dot_1()); |
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assert(test_dot_2()); |
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assert(test_dot_3()); |
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assert(test_dot_4()); |
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assert(test_cross_vec3()); |
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assert(test_normalize_1()); |
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assert(test_normalize_2()); |
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assert(test_normalize_3()); |
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assert(test_normalize_4()); |
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assert(test_faceforward_1()); |
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assert(test_faceforward_2()); |
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assert(test_faceforward_3()); |
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assert(test_faceforward_4()); |
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assert(test_reflect_2()); |
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assert(test_reflect_3()); |
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assert(test_reflect_4()); |
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assert(test_refract_2()); |
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assert(test_refract_3()); |
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assert(test_refract_4()); |
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} |
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}//namespace test |
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}//namespace glm
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