You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
113 lines
3.8 KiB
113 lines
3.8 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
// Created : 2008-08-03 |
|
// Updated : 2010-02-04 |
|
// Licence : This source is under MIT License |
|
// File : glm/core/func_geometric.hpp |
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef glm_core_func_geometric |
|
#define glm_core_func_geometric |
|
|
|
namespace glm |
|
{ |
|
namespace test{ |
|
void main_core_func_geometric(); |
|
}//namespace test |
|
|
|
namespace core{ |
|
namespace function{ |
|
//! Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace. |
|
namespace geometric{ |
|
|
|
/// \addtogroup core_funcs |
|
///@{ |
|
|
|
//! Returns the length of x, i.e., sqrt(x * x). |
|
//! |
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a> |
|
//! \li GLSL 1.30.08 specification, section 8.4 |
|
template <typename genType> |
|
typename genType::value_type length( |
|
genType const & x); |
|
|
|
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). |
|
//! |
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a> |
|
//! \li GLSL 1.30.08 specification, section 8.4 |
|
template <typename genType> |
|
typename genType::value_type distance( |
|
genType const & p0, |
|
genType const & p1); |
|
|
|
//! Returns the dot product of x and y, i.e., result = x * y. |
|
//! |
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> |
|
//! \li GLSL 1.30.08 specification, section 8.4 |
|
template <typename genType> |
|
typename genType::value_type dot( |
|
genType const & x, |
|
genType const & y); |
|
|
|
//! Returns the cross product of x and y. |
|
//! |
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a> |
|
//! \li GLSL 1.30.08 specification, section 8.4 |
|
template <typename T> |
|
detail::tvec3<T> cross( |
|
detail::tvec3<T> const & x, |
|
detail::tvec3<T> const & y); |
|
|
|
//! Returns a vector in the same direction as x but with length of 1. |
|
//! |
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a> |
|
//! \li GLSL 1.30.08 specification, section 8.4 |
|
template <typename genType> |
|
genType normalize( |
|
genType const & x); |
|
|
|
//! If dot(Nref, I) < 0.0, return N, otherwise, return -N. |
|
//! |
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a> |
|
//! \li GLSL 1.30.08 specification, section 8.4 |
|
template <typename genType> |
|
genType faceforward( |
|
genType const & N, |
|
genType const & I, |
|
genType const & Nref); |
|
|
|
//! For the incident vector I and surface orientation N, |
|
//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N. |
|
//! |
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a> |
|
//! \li GLSL 1.30.08 specification, section 8.4 |
|
template <typename genType> |
|
genType reflect( |
|
genType const & I, |
|
genType const & N); |
|
|
|
//! For the incident vector I and surface normal N, |
|
//! and the ratio of indices of refraction eta, |
|
//! return the refraction vector. |
|
//! |
|
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a> |
|
//! \li GLSL 1.30.08 specification, section 8.4 |
|
template <typename genType> |
|
genType refract( |
|
genType const & I, |
|
genType const & N, |
|
typename genType::value_type const & eta); |
|
|
|
///@} |
|
|
|
}//namespace geometric |
|
}//namespace function |
|
}//namespace core |
|
|
|
using namespace core::function::geometric; |
|
}//namespace glm |
|
|
|
#include "func_geometric.inl" |
|
|
|
#endif//glm_core_func_geometric
|
|
|