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							76 lines
						
					
					
						
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							76 lines
						
					
					
						
							1.9 KiB
						
					
					
				| #define GLM_ENABLE_EXPERIMENTAL | |
| #include <glm/gtc/constants.hpp> | |
| #include <glm/gtx/rotate_vector.hpp> | |
|  | |
| int test_rotate() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec2 A = glm::rotate(glm::vec2(1, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec3 B = glm::rotate(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); | |
| 	glm::vec4 C = glm::rotate(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); | |
| 	glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | |
| 	glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | |
| 	glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f); | |
| 	glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_rotateX() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_rotateY() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| 
 | |
| int test_rotateZ() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_orientation() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int main() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	Error += test_rotate(); | |
| 	Error += test_rotateX(); | |
| 	Error += test_rotateY(); | |
| 	Error += test_rotateZ(); | |
| 	Error += test_orientation(); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| 
 | |
| 
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