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32 lines
908 B
32 lines
908 B
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2014-09-08 |
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// Updated : 2014-09-08 |
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// Licence : This source is under MIT licence |
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// File : test/gtx/common.cpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#include <glm/gtx/common.hpp> |
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int test_isdenormal() |
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{ |
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int Error(0); |
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bool A = glm::isdenormal(1.0f); |
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glm::bvec1 B = glm::isdenormal(glm::vec1(1.0f)); |
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glm::bvec2 C = glm::isdenormal(glm::vec2(1.0f)); |
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glm::bvec3 D = glm::isdenormal(glm::vec3(1.0f)); |
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glm::bvec4 E = glm::isdenormal(glm::vec4(1.0f)); |
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return Error; |
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} |
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int main() |
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{ |
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int Error(0); |
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Error += test_isdenormal(); |
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return Error; |
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}
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