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89 lines
2.4 KiB
89 lines
2.4 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2006-04-21 |
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// Updated : 2006-11-13 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/inertia.h |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Dependency: |
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// - GLM core |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_gtx_inertia |
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#define glm_gtx_inertia |
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// Dependency: |
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#include "../glm.hpp" |
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namespace glm |
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{ |
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namespace gtx{ |
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//! GLM_GTX_inertia extension: Create inertia matrices |
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namespace inertia |
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{ |
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//! Build an inertia matrix for a box. |
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//! From GLM_GTX_inertia extension. |
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template <typename T> |
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detail::tmat3x3<T> boxInertia3( |
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const T Mass, |
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const detail::tvec3<T>& Scale); |
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//! Build an inertia matrix for a box. |
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//! From GLM_GTX_inertia extension. |
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template <typename T> |
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detail::tmat4x4<T> boxInertia4( |
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const T Mass, |
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const detail::tvec3<T>& Scale); |
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//! Build an inertia matrix for a disk. |
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//! From GLM_GTX_inertia extension. |
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template <typename T> |
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detail::tmat3x3<T> diskInertia3( |
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const T Mass, |
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const T Radius); |
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//! Build an inertia matrix for a disk. |
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//! From GLM_GTX_inertia extension. |
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template <typename T> |
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detail::tmat4x4<T> diskInertia4( |
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const T Mass, |
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const T Radius); |
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//! Build an inertia matrix for a ball. |
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//! From GLM_GTX_inertia extension. |
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template <typename T> |
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detail::tmat3x3<T> ballInertia3( |
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const T Mass, |
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const T Radius); |
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//! Build an inertia matrix for a ball. |
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//! From GLM_GTX_inertia extension. |
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template <typename T> |
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detail::tmat4x4<T> ballInertia4( |
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const T Mass, |
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const T Radius); |
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//! Build an inertia matrix for a sphere. |
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//! From GLM_GTX_inertia extension. |
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template <typename T> |
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detail::tmat3x3<T> sphereInertia3( |
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const T Mass, |
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const T Radius); |
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//! Build an inertia matrix for a sphere. |
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//! From GLM_GTX_inertia extension. |
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template <typename T> |
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detail::tmat4x4<T> sphereInertia4( |
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const T Mass, |
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const T Radius); |
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}//namespace inertia |
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}//namespace gtx |
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}//namespace glm |
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#include "inertia.inl" |
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namespace glm{using namespace gtx::inertia;} |
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#endif//glm_gtx_inertia
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