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85 lines
2.9 KiB
85 lines
2.9 KiB
/// @ref gtc_color_space |
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/// @file glm/gtc/color_space.inl |
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namespace glm{ |
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namespace detail |
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{ |
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template<length_t L, typename T, qualifier Q> |
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struct compute_rgbToSrgb |
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{ |
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorRGB, T GammaCorrection) |
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{ |
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vec<L, T, Q> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1))); |
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return mix( |
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pow(ClampedColor, vec<L, T, Q>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055), |
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ClampedColor * static_cast<T>(12.92), |
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lessThan(ClampedColor, vec<L, T, Q>(static_cast<T>(0.0031308)))); |
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} |
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}; |
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template<typename T, qualifier Q> |
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struct compute_rgbToSrgb<4, T, Q> |
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{ |
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GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection) |
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{ |
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return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w); |
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} |
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}; |
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template<length_t L, typename T, qualifier Q> |
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struct compute_srgbToRgb |
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{ |
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorSRGB, T Gamma) |
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{ |
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return mix( |
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pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vec<L, T, Q>(Gamma)), |
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ColorSRGB * static_cast<T>(0.07739938080495356037151702786378), |
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lessThanEqual(ColorSRGB, vec<L, T, Q>(static_cast<T>(0.04045)))); |
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} |
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}; |
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template<typename T, qualifier Q> |
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struct compute_srgbToRgb<4, T, Q> |
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{ |
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GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma) |
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{ |
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return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w); |
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} |
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}; |
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}//namespace detail |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear) |
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{ |
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return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(0.41666)); |
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} |
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// Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html |
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template<> |
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GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) |
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{ |
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vec<3, float, lowp> S1 = sqrt(ColorLinear); |
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vec<3, float, lowp> S2 = sqrt(S1); |
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vec<3, float, lowp> S3 = sqrt(S2); |
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return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma) |
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{ |
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return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(1) / Gamma); |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB) |
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{ |
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return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, static_cast<T>(2.4)); |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma) |
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{ |
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return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, Gamma); |
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} |
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}//namespace glm
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