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227 lines
6.2 KiB
227 lines
6.2 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @ref core |
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/// @file glm/core/_vectorize.hpp |
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/// @date 2011-10-14 / 2011-10-14 |
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/// @author Christophe Riccio |
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/////////////////////////////////////////////////////////////////////////////////// |
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#pragma once |
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#include "type_vec1.hpp" |
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#include "type_vec2.hpp" |
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#include "type_vec3.hpp" |
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#include "type_vec4.hpp" |
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#define VECTORIZE1_VEC(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec1<T, P> func( \ |
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detail::tvec1<T, P> const & v) \ |
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{ \ |
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return detail::tvec1<T, P>( \ |
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func(v.x)); \ |
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} |
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#define VECTORIZE2_VEC(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec2<T, P> func( \ |
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detail::tvec2<T, P> const & v) \ |
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{ \ |
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return detail::tvec2<T, P>( \ |
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func(v.x), \ |
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func(v.y)); \ |
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} |
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#define VECTORIZE3_VEC(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> func( \ |
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detail::tvec3<T, P> const & v) \ |
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{ \ |
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return detail::tvec3<T, P>( \ |
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func(v.x), \ |
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func(v.y), \ |
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func(v.z)); \ |
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} |
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#define VECTORIZE4_VEC(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec4<T, P> func( \ |
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detail::tvec4<T, P> const & v) \ |
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{ \ |
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return detail::tvec4<T, P>( \ |
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func(v.x), \ |
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func(v.y), \ |
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func(v.z), \ |
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func(v.w)); \ |
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} |
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#define VECTORIZE_VEC(func) \ |
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VECTORIZE1_VEC(func) \ |
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VECTORIZE2_VEC(func) \ |
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VECTORIZE3_VEC(func) \ |
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VECTORIZE4_VEC(func) |
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#define VECTORIZE1_VEC_SCA(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \ |
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( \ |
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detail::tvec1<T, P> const & x, \ |
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T const & y \ |
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) \ |
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{ \ |
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return detail::tvec1<T, P>( \ |
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func(x.x, y)); \ |
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} |
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#define VECTORIZE2_VEC_SCA(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \ |
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( \ |
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detail::tvec2<T, P> const & x, \ |
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T const & y \ |
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) \ |
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{ \ |
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return detail::tvec2<T, P>( \ |
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func(x.x, y), \ |
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func(x.y, y)); \ |
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} |
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#define VECTORIZE3_VEC_SCA(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \ |
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( \ |
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detail::tvec3<T, P> const & x, \ |
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T const & y \ |
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) \ |
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{ \ |
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return detail::tvec3<T, P>( \ |
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func(x.x, y), \ |
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func(x.y, y), \ |
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func(x.z, y)); \ |
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} |
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#define VECTORIZE4_VEC_SCA(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \ |
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( \ |
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detail::tvec4<T, P> const & x, \ |
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T const & y \ |
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) \ |
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{ \ |
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return detail::tvec4<T, P>( \ |
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func(x.x, y), \ |
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func(x.y, y), \ |
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func(x.z, y), \ |
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func(x.w, y)); \ |
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} |
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#define VECTORIZE_VEC_SCA(func) \ |
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VECTORIZE1_VEC_SCA(func) \ |
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VECTORIZE2_VEC_SCA(func) \ |
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VECTORIZE3_VEC_SCA(func) \ |
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VECTORIZE4_VEC_SCA(func) |
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#define VECTORIZE1_VEC_VEC(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \ |
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( \ |
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detail::tvec1<T, P> const & x, \ |
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detail::tvec1<T, P> const & y \ |
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) \ |
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{ \ |
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return detail::tvec1<T, P>( \ |
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func(x.x, y.x)); \ |
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} |
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#define VECTORIZE2_VEC_VEC(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \ |
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( \ |
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detail::tvec2<T, P> const & x, \ |
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detail::tvec2<T, P> const & y \ |
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) \ |
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{ \ |
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return detail::tvec2<T, P>( \ |
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func(x.x, y.x), \ |
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func(x.y, y.y)); \ |
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} |
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#define VECTORIZE3_VEC_VEC(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \ |
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( \ |
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detail::tvec3<T, P> const & x, \ |
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detail::tvec3<T, P> const & y \ |
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) \ |
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{ \ |
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return detail::tvec3<T, P>( \ |
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func(x.x, y.x), \ |
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func(x.y, y.y), \ |
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func(x.z, y.z)); \ |
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} |
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#define VECTORIZE4_VEC_VEC(func) \ |
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template <typename T, precision P> \ |
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GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \ |
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( \ |
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detail::tvec4<T, P> const & x, \ |
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detail::tvec4<T, P> const & y \ |
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) \ |
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{ \ |
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return detail::tvec4<T, P>( \ |
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func(x.x, y.x), \ |
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func(x.y, y.y), \ |
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func(x.z, y.z), \ |
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func(x.w, y.w)); \ |
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} |
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#define VECTORIZE_VEC_VEC(func) \ |
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VECTORIZE1_VEC_VEC(func) \ |
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VECTORIZE2_VEC_VEC(func) \ |
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VECTORIZE3_VEC_VEC(func) \ |
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VECTORIZE4_VEC_VEC(func) |
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namespace glm{ |
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namespace detail |
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{ |
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template<bool C> |
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struct If |
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{ |
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template<typename F, typename T> |
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static GLM_FUNC_QUALIFIER T apply(F functor, const T& val) |
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{ |
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return functor(val); |
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} |
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}; |
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template<> |
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struct If<false> |
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{ |
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template<typename F, typename T> |
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static GLM_FUNC_QUALIFIER T apply(F, const T& val) |
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{ |
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return val; |
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} |
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}; |
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}//namespace detail |
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}//namespace glm
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