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87 lines
3.2 KiB
87 lines
3.2 KiB
/// @brief Include to perform arithmetic per texel between two textures. |
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/// @file gli/transform.hpp |
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#pragma once |
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#include "texture1d.hpp" |
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#include "texture1d_array.hpp" |
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#include "texture2d.hpp" |
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#include "texture2d_array.hpp" |
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#include "texture3d.hpp" |
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#include "texture_cube.hpp" |
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#include "texture_cube_array.hpp" |
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namespace gli |
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{ |
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template <typename vec_type> |
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struct transform_func |
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{ |
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typedef vec_type(*type)(vec_type const & A, vec_type const & B); |
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}; |
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/// Compute per-texel operations using a user defined function. |
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/// |
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/// @param Out Output texture. |
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/// @param In0 First input texture. |
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/// @param In1 Second input texture. |
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/// @param TexelFunc Pointer to a binary function. |
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template <typename vec_type> |
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void transform(texture1d & Out, texture1d const & In0, texture1d const & In1, typename transform_func<vec_type>::type TexelFunc); |
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/// Compute per-texel operations using a user defined function. |
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/// |
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/// @param Out Output texture. |
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/// @param In0 First input texture. |
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/// @param In1 Second input texture. |
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/// @param TexelFunc Pointer to a binary function. |
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template <typename vec_type> |
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void transform(texture1d_array & Out, texture1d_array const & In0, texture1d_array const & In1, typename transform_func<vec_type>::type TexelFunc); |
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/// Compute per-texel operations using a user defined function. |
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/// |
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/// @param Out Output texture. |
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/// @param In0 First input texture. |
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/// @param In1 Second input texture. |
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/// @param TexelFunc Pointer to a binary function. |
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template <typename vec_type> |
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void transform(texture2d & Out, texture2d const & In0, texture2d const & In1, typename transform_func<vec_type>::type TexelFunc); |
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/// Compute per-texel operations using a user defined function. |
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/// |
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/// @param Out Output texture. |
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/// @param In0 First input texture. |
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/// @param In1 Second input texture. |
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/// @param TexelFunc Pointer to a binary function. |
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template <typename vec_type> |
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void transform(texture2d_array & Out, texture2d_array const & In0, texture2d_array const & In1, typename transform_func<vec_type>::type TexelFunc); |
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/// Compute per-texel operations using a user defined function. |
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/// |
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/// @param Out Output texture. |
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/// @param In0 First input texture. |
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/// @param In1 Second input texture. |
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/// @param TexelFunc Pointer to a binary function. |
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template <typename vec_type> |
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void transform(texture3d & Out, texture3d const & In0, texture3d const & In1, typename transform_func<vec_type>::type TexelFunc); |
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/// Compute per-texel operations using a user defined function. |
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/// |
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/// @param Out Output texture. |
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/// @param In0 First input texture. |
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/// @param In1 Second input texture. |
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/// @param TexelFunc Pointer to a binary function. |
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template <typename vec_type> |
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void transform(texture_cube & Out, texture_cube const & In0, texture_cube const & In1, typename transform_func<vec_type>::type TexelFunc); |
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/// Compute per-texel operations using a user defined function. |
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/// |
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/// @param Out Output texture. |
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/// @param In0 First input texture. |
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/// @param In1 Second input texture. |
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/// @param TexelFunc Pointer to a binary function. |
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template <typename vec_type> |
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void transform(texture_cube_array & Out, texture_cube_array const & In0, texture_cube_array const & In1, typename transform_func<vec_type>::type TexelFunc); |
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}//namespace gli |
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#include "./core/transform.inl"
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