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70 lines
2.9 KiB
70 lines
2.9 KiB
/// @brief Include to duplicate textures, images or a subset of either textures or an image. These operations will cause memory allocations. |
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/// @file gli/duplicate.hpp |
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#pragma once |
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#include "image.hpp" |
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#include "texture1d.hpp" |
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#include "texture1d_array.hpp" |
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#include "texture2d.hpp" |
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#include "texture2d_array.hpp" |
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#include "texture3d.hpp" |
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#include "texture_cube.hpp" |
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#include "texture_cube_array.hpp" |
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namespace gli |
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{ |
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/// Duplicate an image and create a new image with a new storage_linear allocation. |
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image duplicate(image const & Image); |
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/// Duplicate a texture and create a new texture with a new storage_linear allocation. |
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template <typename texType> |
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texture duplicate(texType const& Texture); |
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/// Duplicate a texture and create a new texture with a new storage_linear allocation but a different format. |
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/// The format must be a compatible format, a format which block size match the original format. |
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template <typename texType> |
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texture duplicate(texType const& Texture, format Format); |
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation. |
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texture duplicate( |
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texture1d const& Texture, |
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texture1d::size_type BaseLevel, texture1d::size_type MaxLevel); |
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation. |
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texture duplicate( |
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texture1d_array const& Texture, |
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texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer, |
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texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel); |
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation. |
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texture duplicate( |
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texture2d const& Texture, |
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texture2d::size_type BaseLevel, texture2d::size_type MaxLevel); |
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation. |
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texture duplicate( |
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texture2d_array const& Texture, |
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texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer, |
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texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel); |
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation. |
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texture duplicate( |
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texture3d const& Texture, |
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texture3d::size_type BaseLevel, texture3d::size_type MaxLevel); |
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation. |
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texture duplicate( |
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texture_cube const& Texture, |
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texture_cube::size_type BaseFace, texture_cube::size_type MaxFace, |
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texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel); |
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation. |
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texture duplicate( |
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texture_cube_array const& Texture, |
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texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer, |
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texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace, |
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texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel); |
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}//namespace gli |
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#include "./core/duplicate.inl"
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