OpenGL Mathematics (GLM)
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#include "../gl.hpp"
#include "file.hpp"
#include <cstdio>
#include <cassert>
namespace gli{
namespace detail
{
static unsigned char const FOURCC_KTX10[] = {0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A};
static unsigned char const FOURCC_KTX20[] = {0xAB, 0x4B, 0x54, 0x58, 0x20, 0x32, 0x30, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A};
struct ktx_header10
{
std::uint32_t Endianness;
std::uint32_t GLType;
std::uint32_t GLTypeSize;
std::uint32_t GLFormat;
std::uint32_t GLInternalFormat;
std::uint32_t GLBaseInternalFormat;
std::uint32_t PixelWidth;
std::uint32_t PixelHeight;
std::uint32_t PixelDepth;
std::uint32_t NumberOfArrayElements;
std::uint32_t NumberOfFaces;
std::uint32_t NumberOfMipmapLevels;
std::uint32_t BytesOfKeyValueData;
};
inline target get_target(ktx_header10 const& Header)
{
if(Header.NumberOfFaces > 1)
{
if(Header.NumberOfArrayElements > 0)
return TARGET_CUBE_ARRAY;
else
return TARGET_CUBE;
}
else if(Header.NumberOfArrayElements > 0)
{
if(Header.PixelHeight == 0)
return TARGET_1D_ARRAY;
else
return TARGET_2D_ARRAY;
}
else if(Header.PixelHeight == 0)
return TARGET_1D;
else if(Header.PixelDepth > 0)
return TARGET_3D;
else
return TARGET_2D;
}
inline texture load_ktx10(char const* Data, std::size_t Size)
{
detail::ktx_header10 const & Header(*reinterpret_cast<detail::ktx_header10 const*>(Data));
size_t Offset = sizeof(detail::ktx_header10);
// Skip key value data
Offset += Header.BytesOfKeyValueData;
gl GL(gl::PROFILE_KTX);
gli::format const Format = GL.find(
static_cast<gli::gl::internal_format>(Header.GLInternalFormat),
static_cast<gli::gl::external_format>(Header.GLFormat),
static_cast<gli::gl::type_format>(Header.GLType));
GLI_ASSERT(Format != static_cast<format>(gli::FORMAT_INVALID));
texture::size_type const BlockSize = block_size(Format);
texture Texture(
detail::get_target(Header),
Format,
texture::extent_type(
Header.PixelWidth,
std::max<texture::size_type>(Header.PixelHeight, 1),
std::max<texture::size_type>(Header.PixelDepth, 1)),
std::max<texture::size_type>(Header.NumberOfArrayElements, 1),
std::max<texture::size_type>(Header.NumberOfFaces, 1),
std::max<texture::size_type>(Header.NumberOfMipmapLevels, 1));
for(texture::size_type Level = 0, Levels = Texture.levels(); Level < Levels; ++Level)
{
Offset += sizeof(std::uint32_t);
for(texture::size_type Layer = 0, Layers = Texture.layers(); Layer < Layers; ++Layer)
for(texture::size_type Face = 0, Faces = Texture.faces(); Face < Faces; ++Face)
{
texture::size_type const FaceSize = Texture.size(Level);
std::memcpy(Texture.data(Layer, Face, Level), Data + Offset, FaceSize);
Offset += std::max(BlockSize, glm::ceilMultiple(FaceSize, static_cast<texture::size_type>(4)));
}
}
return Texture;
}
}//namespace detail
inline texture load_ktx(char const* Data, std::size_t Size)
{
GLI_ASSERT(Data && (Size >= sizeof(detail::ktx_header10)));
// KTX10
{
if(memcmp(Data, detail::FOURCC_KTX10, sizeof(detail::FOURCC_KTX10)) == 0)
return detail::load_ktx10(Data + sizeof(detail::FOURCC_KTX10), Size - sizeof(detail::FOURCC_KTX10));
}
return texture();
}
inline texture load_ktx(char const* Filename)
{
FILE* File = detail::open_file(Filename, "rb");
if(!File)
return texture();
long Beg = std::ftell(File);
std::fseek(File, 0, SEEK_END);
long End = std::ftell(File);
std::fseek(File, 0, SEEK_SET);
std::vector<char> Data(static_cast<std::size_t>(End - Beg));
std::fread(&Data[0], 1, Data.size(), File);
std::fclose(File);
return load_ktx(&Data[0], Data.size());
}
inline texture load_ktx(std::string const& Filename)
{
return load_ktx(Filename.c_str());
}
}//namespace gli