You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							85 lines
						
					
					
						
							2.5 KiB
						
					
					
				
			
		
		
	
	
							85 lines
						
					
					
						
							2.5 KiB
						
					
					
				| /////////////////////////////////////////////////////////////////////////////////// | |
| /// OpenGL Mathematics (glm.g-truc.net) | |
| /// | |
| /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) | |
| /// Permission is hereby granted, free of charge, to any person obtaining a copy | |
| /// of this software and associated documentation files (the "Software"), to deal | |
| /// in the Software without restriction, including without limitation the rights | |
| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| /// copies of the Software, and to permit persons to whom the Software is | |
| /// furnished to do so, subject to the following conditions: | |
| ///  | |
| /// The above copyright notice and this permission notice shall be included in | |
| /// all copies or substantial portions of the Software. | |
| ///  | |
| /// Restrictions: | |
| ///		By making use of the Software for military purposes, you choose to make | |
| ///		a Bunny unhappy. | |
| ///  | |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
| /// THE SOFTWARE. | |
| /// | |
| /// @file test/gtc/gtc_matrix_transform.cpp | |
| /// @date 2010-09-16 / 2014-11-25 | |
| /// @author Christophe Riccio | |
| /////////////////////////////////////////////////////////////////////////////////// | |
|  | |
| #include <glm/gtc/matrix_transform.hpp> | |
| #include <glm/gtc/constants.hpp> | |
|  | |
| int test_perspective() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0.25f, 4.0f / 3.0f, 0.1f, 100.0f); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_pick() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_tweakedInfinitePerspective() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::mat4 ProjectionA = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f); | |
| 	glm::mat4 ProjectionB = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f, 0.001f); | |
| 
 | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_translate() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::lowp_vec3 v(1.0); | |
| 	glm::lowp_mat4 m(0); | |
| 	glm::lowp_mat4 t = glm::translate(m, v); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int main() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	Error += test_translate(); | |
| 	Error += test_tweakedInfinitePerspective(); | |
| 	Error += test_pick(); | |
| 	Error += test_perspective(); | |
| 
 | |
| 	return Error; | |
| }
 | |
| 
 |