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69 lines
2.4 KiB
69 lines
2.4 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2011-03-05 |
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// Updated : 2011-03-05 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/matrix_interpolation.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Dependency: |
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// - GLM core |
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// - GLM_GTX_matric_interpolation |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// This extension has been written by Ghenadii Ursachi (the.asteroth@gmail.com) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_gtx_matrix_interpolation |
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#define glm_gtx_matrix_interpolation |
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// Dependency: |
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//#include "../glm.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTX_matrix_interpolation extension included") |
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#endif |
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namespace glm |
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{ |
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namespace gtx{ |
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//! GLM_GTX_matrix_interpolation extension: Add transformation matrices |
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namespace matrix_interpolation |
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{ |
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/// \addtogroup gtx_matrix_interpolation |
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///@{ |
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//! Get the axis and angle of the rotation from a matrix. |
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//! From GLM_GTX_matrix_interpolation extension. |
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template <typename T> |
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void axisAngle( |
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detail::tmat4x4<T> const & mat, |
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detail::tvec3<T> & axis, |
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T & angle); |
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//! Build a matrix from axis and angle. |
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//! From GLM_GTX_matrix_interpolation extension. |
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template <typename T> |
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detail::tmat4x4<T> axisAngleMatrix( |
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detail::tvec3<T> const & axis, |
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T const angle); |
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//! Build a interpolation of 4 * 4 matrixes. |
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//! From GLM_GTX_matrix_interpolation extension. |
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//! Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. |
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template <typename T> |
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detail::tmat4x4<T> interpolate( |
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detail::tmat4x4<T> const & m1, |
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detail::tmat4x4<T> const & m2, |
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T const delta); |
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///@} |
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}//namespace matrix_interpolation |
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}//namespace gtx |
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}//namespace glm |
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#include "matrix_interpolation.inl" |
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namespace glm{using namespace gtx::matrix_interpolation;} |
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#endif//glm_gtx_transform
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