OpenGL Mathematics (GLM)
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
 
 
 

69 lines
2.4 KiB

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-03-05
// Updated : 2011-03-05
// Licence : This source is under MIT License
// File : glm/gtx/matrix_interpolation.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTX_matric_interpolation
///////////////////////////////////////////////////////////////////////////////////////////////////
// This extension has been written by Ghenadii Ursachi (the.asteroth@gmail.com)
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_matrix_interpolation
#define glm_gtx_matrix_interpolation
// Dependency:
//#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
#endif
namespace glm
{
namespace gtx{
//! GLM_GTX_matrix_interpolation extension: Add transformation matrices
namespace matrix_interpolation
{
/// \addtogroup gtx_matrix_interpolation
///@{
//! Get the axis and angle of the rotation from a matrix.
//! From GLM_GTX_matrix_interpolation extension.
template <typename T>
void axisAngle(
detail::tmat4x4<T> const & mat,
detail::tvec3<T> & axis,
T & angle);
//! Build a matrix from axis and angle.
//! From GLM_GTX_matrix_interpolation extension.
template <typename T>
detail::tmat4x4<T> axisAngleMatrix(
detail::tvec3<T> const & axis,
T const angle);
//! Build a interpolation of 4 * 4 matrixes.
//! From GLM_GTX_matrix_interpolation extension.
//! Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
template <typename T>
detail::tmat4x4<T> interpolate(
detail::tmat4x4<T> const & m1,
detail::tmat4x4<T> const & m2,
T const delta);
///@}
}//namespace matrix_interpolation
}//namespace gtx
}//namespace glm
#include "matrix_interpolation.inl"
namespace glm{using namespace gtx::matrix_interpolation;}
#endif//glm_gtx_transform