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170 lines
4.5 KiB
170 lines
4.5 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @ref gtc_random |
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/// @file glm/gtc/random.inl |
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/// @date 2011-09-19 / 2012-04-07 |
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/// @author Christophe Riccio |
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/////////////////////////////////////////////////////////////////////////////////// |
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#include <ctime> |
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#include <cassert> |
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namespace glm{ |
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namespace detail |
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{ |
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struct compute_linearRand |
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{ |
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template <typename T> |
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GLM_FUNC_QUALIFIER T operator() (T const & Min, T const & Max) const; |
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/* |
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{ |
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GLM_STATIC_ASSERT(0, "'linearRand' invalid template parameter type. GLM_GTC_random only supports floating-point template types."); |
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return Min; |
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} |
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*/ |
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}; |
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template <> |
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GLM_FUNC_QUALIFIER half compute_linearRand::operator()<half> (half const & Min, half const & Max) const |
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{ |
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return half(float(std::rand()) / float(RAND_MAX) * (float(Max) - float(Min)) + float(Min)); |
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} |
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template <> |
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GLM_FUNC_QUALIFIER float compute_linearRand::operator()<float> (float const & Min, float const & Max) const |
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{ |
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return float(std::rand()) / float(RAND_MAX) * (Max - Min) + Min; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER double compute_linearRand::operator()<double> (double const & Min, double const & Max) const |
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{ |
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return double(std::rand()) / double(RAND_MAX) * (Max - Min) + Min; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER long double compute_linearRand::operator()<long double> (long double const & Min, long double const & Max) const |
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{ |
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return (long double)(std::rand()) / (long double)(RAND_MAX) * (Max - Min) + Min; |
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} |
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}//namespace detail |
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template <typename genType> |
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GLM_FUNC_QUALIFIER genType linearRand |
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( |
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genType const & Min, |
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genType const & Max |
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) |
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{ |
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return detail::compute_linearRand()(Min, Max); |
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} |
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VECTORIZE_VEC_VEC(linearRand) |
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template <typename genType> |
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GLM_FUNC_QUALIFIER genType gaussRand |
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( |
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genType const & Mean, |
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genType const & Deviation |
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) |
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{ |
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genType w, x1, x2; |
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do |
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{ |
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x1 = linearRand(genType(-1), genType(1)); |
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x2 = linearRand(genType(-1), genType(1)); |
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w = x1 * x1 + x2 * x2; |
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} while(w > genType(1)); |
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return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean; |
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} |
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VECTORIZE_VEC_VEC(gaussRand) |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<T> diskRand |
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( |
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T const & Radius |
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) |
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{ |
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detail::tvec2<T> Result(T(0)); |
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T LenRadius(T(0)); |
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do |
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{ |
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Result = linearRand(detail::tvec2<T>(-Radius), detail::tvec2<T>(Radius)); |
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LenRadius = length(Result); |
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} |
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while(LenRadius > Radius); |
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return Result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec3<T> ballRand |
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( |
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T const & Radius |
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) |
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{ |
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detail::tvec3<T> Result(T(0)); |
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T LenRadius(T(0)); |
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do |
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{ |
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Result = linearRand(detail::tvec3<T>(-Radius), detail::tvec3<T>(Radius)); |
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LenRadius = length(Result); |
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} |
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while(LenRadius > Radius); |
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return Result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<T> circularRand |
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( |
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T const & Radius |
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) |
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{ |
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T a = linearRand(T(0), T(6.283185307179586476925286766559f)); |
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return detail::tvec2<T>(cos(a), sin(a)) * Radius; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec3<T> sphericalRand |
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( |
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T const & Radius |
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) |
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{ |
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T z = linearRand(T(-1), T(1)); |
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T a = linearRand(T(0), T(6.283185307179586476925286766559f)); |
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T r = sqrt(T(1) - z * z); |
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T x = r * cos(a); |
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T y = r * sin(a); |
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return detail::tvec3<T>(x, y, z) * Radius; |
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} |
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}//namespace glm
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