OpenGL Mathematics (GLM)
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Christophe Riccio 75939a7960 Fixed GTX_string_cast to support for integer types #249 ago%!(EXTRA string=11 years)
..
CMakeLists.txt
gtx_associated_min_max.cpp
gtx_bit.cpp
gtx_closest_point.cpp
gtx_color_space.cpp
gtx_color_space_YCoCg.cpp
gtx_common.cpp
gtx_compatibility.cpp
gtx_component_wise.cpp
gtx_dual_quaternion.cpp
gtx_euler_angle.cpp
gtx_extend.cpp
gtx_extented_min_max.cpp
gtx_fast_exponential.cpp
gtx_fast_square_root.cpp
gtx_fast_trigonometry.cpp
gtx_gradient_paint.cpp
gtx_handed_coordinate_space.cpp
gtx_inertia.cpp
gtx_int_10_10_10_2.cpp
gtx_integer.cpp
gtx_intersect.cpp
gtx_io.cpp
gtx_log_base.cpp
gtx_matrix_cross_product.cpp
gtx_matrix_decompose.cpp
gtx_matrix_interpolation.cpp
gtx_matrix_major_storage.cpp
gtx_matrix_operation.cpp
gtx_matrix_query.cpp
gtx_matrix_transform_2d.cpp
gtx_mixed_product.cpp
gtx_multiple.cpp
gtx_norm.cpp
gtx_normal.cpp
gtx_normalize_dot.cpp
gtx_number_precision.cpp
gtx_optimum_pow.cpp
gtx_orthonormalize.cpp
gtx_perpendicular.cpp
gtx_polar_coordinates.cpp
gtx_projection.cpp
gtx_quaternion.cpp
gtx_random.cpp
gtx_range.cpp
gtx_rotate_normalized_axis.cpp
gtx_rotate_vector.cpp
gtx_scalar_multiplication.cpp
gtx_scalar_relational.cpp
gtx_simd_mat4.cpp
gtx_simd_vec4.cpp
gtx_spline.cpp
gtx_string_cast.cpp
gtx_vector_angle.cpp
gtx_vector_query.cpp