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733 lines
30 KiB
733 lines
30 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2007-06-21 |
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// Updated : 2007-08-03 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/color_cast.inl |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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namespace glm |
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{ |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint8 u8channel_cast(T a) |
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{ |
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return static_cast<uint8>(a * T(255)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint16 u16channel_cast(T a) |
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{ |
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return static_cast<uint16>(a * T(65535)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint32 u32_rgbx_cast(const detail::tvec3<T, P>& c) |
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{ |
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uint32 result = 0; |
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result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) << 0; |
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result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) << 8; |
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result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) << 16; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint32 u32_xrgb_cast(const detail::tvec3<T, P>& c) |
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{ |
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uint32 result = 0; |
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result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) << 8; |
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result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) << 16; |
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result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) << 24; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint32 u32_bgrx_cast(const detail::tvec3<T, P>& c) |
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{ |
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uint32 result = 0; |
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result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) << 16; |
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result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) << 8; |
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result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) << 0; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint32 u32_xbgr_cast(const detail::tvec3<T, P>& c) |
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{ |
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uint32 result = 0; |
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result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) << 24; |
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result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) << 16; |
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result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) << 8; |
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result += static_cast<uint32>(c.w * detail::tvec3<T, P>::value_type(255)) << 0; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint32 u32_rgba_cast(const detail::tvec4<T, P>& c) |
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{ |
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uint32 result = 0; |
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result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) << 0; |
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result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) << 8; |
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result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) << 16; |
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result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) << 24; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint32 u32_argb_cast(const detail::tvec4<T, P>& c) |
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{ |
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uint32 result = 0; |
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result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) << 8; |
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result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) << 16; |
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result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) << 24; |
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result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) << 0; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint32 u32_bgra_cast(const detail::tvec4<T, P>& c) |
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{ |
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uint32 result = 0; |
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result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) << 16; |
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result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) << 8; |
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result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) << 0; |
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result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) << 24; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint32 u32_abgr_cast(const detail::tvec4<T, P>& c) |
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{ |
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uint32 result = 0; |
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result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) << 24; |
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result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) << 16; |
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result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) << 8; |
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result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) << 0; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint64 u64_rgbx_cast(const detail::tvec3<T, P>& c) |
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{ |
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uint64 result = 0; |
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result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) << 0; |
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result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 16; |
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result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) << 32; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint64 u32_xrgb_cast(const detail::tvec3<T, P>& c) |
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{ |
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uint64 result = 0; |
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result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) << 16; |
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result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 32; |
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result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) << 48; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint64 u32_bgrx_cast(const detail::tvec3<T, P>& c) |
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{ |
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uint64 result = 0; |
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result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) << 32; |
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result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 16; |
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result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) << 0; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint64 u32_xbgr_cast(const detail::tvec3<T, P>& c) |
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{ |
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uint64 result = 0; |
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result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) << 48; |
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result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 32; |
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result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) << 16; |
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result += static_cast<uint64>(c.w * detail::tvec3<T, P>::value_type(65535)) << 0; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint64 u64_rgba_cast(const detail::tvec4<T, P>& c) |
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{ |
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uint64 result = 0; |
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result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) << 0; |
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result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 16; |
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result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) << 32; |
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result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) << 48; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint64 u64_argb_cast(const detail::tvec4<T, P>& c) |
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{ |
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uint64 result = 0; |
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result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) << 16; |
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result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 32; |
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result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) << 48; |
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result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) << 0; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint64 u64_bgra_cast(const detail::tvec4<T, P>& c) |
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{ |
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uint64 result = 0; |
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result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) << 32; |
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result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 16; |
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result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) << 0; |
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result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) << 48; |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER uint64 u64_abgr_cast(const detail::tvec4<T, P>& c) |
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{ |
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uint64 result = 0; |
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result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) << 48; |
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result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 32; |
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result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) << 16; |
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result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) << 0; |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER f16 f16_channel_cast<uint32>(uint32 color) |
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{ |
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return f16(static_cast<float>(color >> 0) / static_cast<float>(255)); |
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} |
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template <> |
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GLM_FUNC_QUALIFIER f16vec3 f16_rgbx_cast<uint32>(uint32 color) |
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{ |
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f16vec3 result; |
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result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); |
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result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); |
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result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER f16vec3 f16_xrgb_cast<uint32>(uint32 color) |
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{ |
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f16vec3 result; |
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result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); |
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result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); |
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result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER f16vec3 f16_bgrx_cast<uint32>(uint32 color) |
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{ |
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f16vec3 result; |
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result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); |
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result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); |
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result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER f16vec3 f16_xbgr_cast<uint32>(uint32 color) |
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{ |
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f16vec3 result; |
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result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); |
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result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); |
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result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER f16vec4 f16_rgba_cast<uint32>(uint32 color) |
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{ |
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f16vec4 result; |
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result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); |
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result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); |
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result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); |
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result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER f16vec4 f16_argb_cast<uint32>(uint32 color) |
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{ |
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f16vec4 result; |
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result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); |
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result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); |
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result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); |
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result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER f16vec4 f16_bgra_cast<uint32>(uint32 color) |
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{ |
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f16vec4 result; |
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result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); |
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result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); |
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result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); |
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result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER f16vec4 f16_abgr_cast<uint32>(uint32 color) |
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{ |
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f16vec4 result; |
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result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); |
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result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); |
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result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); |
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result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER float f32_channel_cast<uint8>(uint8 color) |
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{ |
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return static_cast<float>(color >> 0) / static_cast<float>(255); |
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} |
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template <> |
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GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint32>(uint32 color) |
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{ |
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detail::tvec3<float> result; |
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result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); |
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result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); |
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result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint32>(uint32 color) |
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{ |
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detail::tvec3<float> result; |
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result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); |
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result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); |
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result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint32>(uint32 color) |
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{ |
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detail::tvec3<float> result; |
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result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); |
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result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); |
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result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint32>(uint32 color) |
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{ |
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detail::tvec3<float> result; |
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result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); |
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result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); |
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result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint32>(uint32 color) |
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{ |
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detail::tvec4<float> result; |
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result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); |
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result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); |
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result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); |
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result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint32>(uint32 color) |
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{ |
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detail::tvec4<float> result; |
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result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); |
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result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); |
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result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); |
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result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint32>(uint32 color) |
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{ |
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detail::tvec4<float> result; |
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result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); |
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result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); |
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result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); |
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result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint32>(uint32 color) |
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{ |
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detail::tvec4<float> result; |
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result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); |
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result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); |
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result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); |
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result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER double f64_channel_cast<uint8>(uint8 color) |
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{ |
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return static_cast<double>(color >> 0) / static_cast<double>(255); |
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} |
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template <> |
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GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint32>(uint32 color) |
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{ |
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detail::tvec3<double> result; |
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result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); |
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result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); |
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result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint32>(uint32 color) |
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{ |
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detail::tvec3<double> result; |
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result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); |
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result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); |
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result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); |
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return result; |
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} |
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template <> |
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GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint32>(uint32 color) |
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{ |
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detail::tvec3<double> result; |
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result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); |
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result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); |
|
result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint32>(uint32 color) |
|
{ |
|
detail::tvec3<double> result; |
|
result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); |
|
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); |
|
result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint32>(uint32 color) |
|
{ |
|
detail::tvec4<double> result; |
|
result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); |
|
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); |
|
result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); |
|
result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint32>(uint32 color) |
|
{ |
|
detail::tvec4<double> result; |
|
result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); |
|
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); |
|
result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); |
|
result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint32>(uint32 color) |
|
{ |
|
detail::tvec4<double> result; |
|
result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); |
|
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); |
|
result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); |
|
result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint32>(uint32 color) |
|
{ |
|
detail::tvec4<double> result; |
|
result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); |
|
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); |
|
result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); |
|
result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::half f16_channel_cast<uint16>(uint16 color) |
|
{ |
|
return detail::half(static_cast<float>(color >> 0) / static_cast<float>(65535)); |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_rgbx_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<detail::half> result; |
|
result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); |
|
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); |
|
result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xrgb_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<detail::half> result; |
|
result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); |
|
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); |
|
result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_bgrx_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<detail::half> result; |
|
result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); |
|
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); |
|
result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xbgr_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<detail::half> result; |
|
result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); |
|
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); |
|
result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_rgba_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<detail::half> result; |
|
result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); |
|
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); |
|
result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); |
|
result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_argb_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<detail::half> result; |
|
result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); |
|
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); |
|
result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); |
|
result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_bgra_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<detail::half> result; |
|
result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); |
|
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); |
|
result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); |
|
result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_abgr_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<detail::half> result; |
|
result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); |
|
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); |
|
result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); |
|
result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER float f32_channel_cast<uint16>(uint16 color) |
|
{ |
|
return static_cast<float>(color >> 0) / static_cast<float>(65535); |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<float> result; |
|
result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); |
|
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); |
|
result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<float> result; |
|
result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); |
|
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); |
|
result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<float> result; |
|
result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); |
|
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); |
|
result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<float> result; |
|
result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); |
|
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); |
|
result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<float> result; |
|
result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); |
|
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); |
|
result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); |
|
result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<float> result; |
|
result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); |
|
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); |
|
result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); |
|
result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<float> result; |
|
result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); |
|
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); |
|
result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); |
|
result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<float> result; |
|
result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); |
|
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); |
|
result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); |
|
result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER double f64_channel_cast<uint16>(uint16 color) |
|
{ |
|
return static_cast<double>(color >> 0) / static_cast<double>(65535); |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<double> result; |
|
result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); |
|
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); |
|
result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<double> result; |
|
result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); |
|
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); |
|
result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<double> result; |
|
result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); |
|
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); |
|
result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec3<double> result; |
|
result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); |
|
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); |
|
result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<double> result; |
|
result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); |
|
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); |
|
result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); |
|
result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<double> result; |
|
result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); |
|
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); |
|
result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); |
|
result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<double> result; |
|
result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); |
|
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); |
|
result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); |
|
result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); |
|
return result; |
|
} |
|
|
|
template <> |
|
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint64>(uint64 color) |
|
{ |
|
detail::tvec4<double> result; |
|
result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); |
|
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); |
|
result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); |
|
result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); |
|
return result; |
|
} |
|
}//namespace glm
|
|
|