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							116 lines
						
					
					
						
							3.0 KiB
						
					
					
				
			
		
		
	
	
							116 lines
						
					
					
						
							3.0 KiB
						
					
					
				#define GLM_ENABLE_EXPERIMENTAL | 
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#include <glm/gtx/component_wise.hpp> | 
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#include <glm/gtc/type_precision.hpp> | 
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#include <glm/gtc/epsilon.hpp> | 
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#include <glm/gtc/constants.hpp> | 
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#include <limits> | 
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 | 
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namespace compNormalize | 
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{ | 
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	int run() | 
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	{ | 
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		int Error(0); | 
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 | 
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		{ | 
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			glm::vec4 const A = glm::compNormalize<float>(glm::u8vec4(0, 127, 128, 255)); | 
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 | 
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			Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1; | 
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			Error += A.y < 0.5f ? 0 : 1; | 
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			Error += A.z > 0.5f ? 0 : 1; | 
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			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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		} | 
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 | 
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		{ | 
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			glm::vec4 const A = glm::compNormalize<float>(glm::i8vec4(-128, -1, 0, 127)); | 
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 | 
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			Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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			Error += A.y < 0.0f ? 0 : 1; | 
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			Error += A.z > 0.0f ? 0 : 1; | 
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			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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		} | 
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 | 
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		{ | 
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			glm::vec4 const A = glm::compNormalize<float>(glm::u16vec4( | 
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				std::numeric_limits<glm::u16>::min(), | 
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				(std::numeric_limits<glm::u16>::max() >> 1) + 0, | 
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				(std::numeric_limits<glm::u16>::max() >> 1) + 1, | 
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				std::numeric_limits<glm::u16>::max())); | 
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 | 
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			Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1; | 
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			Error += A.y < 0.5f ? 0 : 1; | 
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			Error += A.z > 0.5f ? 0 : 1; | 
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			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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		} | 
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 | 
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		{ | 
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			glm::vec4 const A = glm::compNormalize<float>(glm::i16vec4( | 
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				std::numeric_limits<glm::i16>::min(), | 
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				static_cast<glm::i16>(-1), | 
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				static_cast<glm::i16>(0), | 
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				std::numeric_limits<glm::i16>::max())); | 
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 | 
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			Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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			Error += A.y < 0.0f ? 0 : 1; | 
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			Error += A.z > 0.0f ? 0 : 1; | 
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			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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		} | 
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 | 
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		return Error; | 
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	} | 
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}//namespace compNormalize | 
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 | 
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namespace compScale | 
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{ | 
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	int run() | 
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	{ | 
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		int Error(0); | 
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 | 
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		{ | 
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			glm::u8vec4 const A = glm::compScale<glm::u8>(glm::vec4(0.0f, 0.2f, 0.5f, 1.0f)); | 
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 | 
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			Error += A.x == std::numeric_limits<glm::u8>::min() ? 0 : 1; | 
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			Error += A.y < (std::numeric_limits<glm::u8>::max() >> 2) ? 0 : 1; | 
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			Error += A.z == 127 ? 0 : 1; | 
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			Error += A.w == 255 ? 0 : 1; | 
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		} | 
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 | 
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		{ | 
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			glm::i8vec4 const A = glm::compScale<glm::i8>(glm::vec4(0.0f,-1.0f, 0.5f, 1.0f)); | 
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 | 
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			Error += A.x == 0 ? 0 : 1; | 
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			Error += A.y == -128 ? 0 : 1; | 
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			Error += A.z == 63 ? 0 : 1; | 
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			Error += A.w == 127 ? 0 : 1; | 
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		} | 
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 | 
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		{ | 
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			glm::u16vec4 const A = glm::compScale<glm::u16>(glm::vec4(0.0f, 0.2f, 0.5f, 1.0f)); | 
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 | 
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			Error += A.x == std::numeric_limits<glm::u16>::min() ? 0 : 1; | 
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			Error += A.y < (std::numeric_limits<glm::u16>::max() >> 2) ? 0 : 1; | 
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			Error += A.z == 32767 ? 0 : 1; | 
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			Error += A.w == 65535 ? 0 : 1; | 
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		} | 
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 | 
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		{ | 
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			glm::i16vec4 const A = glm::compScale<glm::i16>(glm::vec4(0.0f,-1.0f, 0.5f, 1.0f)); | 
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 | 
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			Error += A.x == 0 ? 0 : 1; | 
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			Error += A.y == -32768 ? 0 : 1; | 
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			Error += A.z == 16383 ? 0 : 1; | 
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			Error += A.w == 32767 ? 0 : 1; | 
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		} | 
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		return Error; | 
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	} | 
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}// compScale | 
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 | 
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int main() | 
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{ | 
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	int Error(0); | 
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	Error += compNormalize::run(); | 
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	Error += compScale::run(); | 
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	return Error; | 
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}
 | 
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