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							127 lines
						
					
					
						
							2.8 KiB
						
					
					
				
			
		
		
	
	
							127 lines
						
					
					
						
							2.8 KiB
						
					
					
				#include <glm/gtx/common.hpp> | 
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#include <glm/gtc/integer.hpp> | 
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#include <glm/gtc/epsilon.hpp> | 
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#include <glm/vector_relational.hpp> | 
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#include <glm/common.hpp> | 
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 | 
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namespace fmod_ | 
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{ | 
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	template <typename genType> | 
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	GLM_FUNC_QUALIFIER genType modTrunc(genType a, genType b) | 
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	{ | 
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		return a - b * glm::trunc(a / b); | 
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	} | 
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 | 
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	int test() | 
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	{ | 
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		int Error(0); | 
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 | 
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		{ | 
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			float A0(3.0); | 
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			float B0(2.0f); | 
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			float C0 = glm::fmod(A0, B0); | 
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 | 
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			Error += glm::abs(C0 - 1.0f) < 0.00001f ? 0 : 1; | 
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 | 
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			glm::vec4 A1(3.0); | 
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			float B1(2.0f); | 
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			glm::vec4 C1 = glm::fmod(A1, B1); | 
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 | 
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			Error += glm::all(glm::epsilonEqual(C1, glm::vec4(1.0f), 0.00001f)) ? 0 : 1; | 
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 | 
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			glm::vec4 A2(3.0); | 
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			glm::vec4 B2(2.0f); | 
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			glm::vec4 C2 = glm::fmod(A2, B2); | 
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 | 
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			Error += glm::all(glm::epsilonEqual(C2, glm::vec4(1.0f), 0.00001f)) ? 0 : 1; | 
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 | 
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			glm::ivec4 A3(3); | 
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			int B3(2); | 
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			glm::ivec4 C3 = glm::fmod(A3, B3); | 
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 | 
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			Error += glm::all(glm::equal(C3, glm::ivec4(1))) ? 0 : 1; | 
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 | 
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			glm::ivec4 A4(3); | 
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			glm::ivec4 B4(2); | 
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			glm::ivec4 C4 = glm::fmod(A4, B4); | 
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 | 
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			Error += glm::all(glm::equal(C4, glm::ivec4(1))) ? 0 : 1; | 
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		} | 
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 | 
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		{ | 
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			float A0(22.0); | 
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			float B0(-10.0f); | 
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			float C0 = glm::fmod(A0, B0); | 
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 | 
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			Error += glm::abs(C0 - 2.0f) < 0.00001f ? 0 : 1; | 
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 | 
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			glm::vec4 A1(22.0); | 
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			float B1(-10.0f); | 
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			glm::vec4 C1 = glm::fmod(A1, B1); | 
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 | 
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			Error += glm::all(glm::epsilonEqual(C1, glm::vec4(2.0f), 0.00001f)) ? 0 : 1; | 
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 | 
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			glm::vec4 A2(22.0); | 
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			glm::vec4 B2(-10.0f); | 
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			glm::vec4 C2 = glm::fmod(A2, B2); | 
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 | 
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			Error += glm::all(glm::epsilonEqual(C2, glm::vec4(2.0f), 0.00001f)) ? 0 : 1; | 
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 | 
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			glm::ivec4 A3(22); | 
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			int B3(-10); | 
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			glm::ivec4 C3 = glm::fmod(A3, B3); | 
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 | 
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			Error += glm::all(glm::equal(C3, glm::ivec4(2))) ? 0 : 1; | 
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 | 
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			glm::ivec4 A4(22); | 
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			glm::ivec4 B4(-10); | 
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			glm::ivec4 C4 = glm::fmod(A4, B4); | 
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 | 
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			Error += glm::all(glm::equal(C4, glm::ivec4(2))) ? 0 : 1; | 
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		} | 
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		// http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod | 
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		{ | 
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			for (float y = -10.0f; y < 10.0f; y += 0.1f) | 
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			for (float x = -10.0f; x < 10.0f; x += 0.1f) | 
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			{ | 
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				float const A(std::fmod(x, y)); | 
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				//float const B(std::remainder(x, y)); | 
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				float const C(glm::fmod(x, y)); | 
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				float const D(modTrunc(x, y)); | 
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 | 
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				//Error += glm::epsilonEqual(A, B, 0.0001f) ? 0 : 1; | 
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				//assert(!Error); | 
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				Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1; | 
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				assert(!Error); | 
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				Error += glm::epsilonEqual(A, D, 0.00001f) ? 0 : 1; | 
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				assert(!Error); | 
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			} | 
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		} | 
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 | 
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		return Error; | 
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	} | 
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}//namespace fmod_ | 
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 | 
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int test_isdenormal() | 
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{ | 
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	int Error(0); | 
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 | 
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	bool A = glm::isdenormal(1.0f); | 
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	glm::bvec1 B = glm::isdenormal(glm::vec1(1.0f)); | 
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	glm::bvec2 C = glm::isdenormal(glm::vec2(1.0f)); | 
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	glm::bvec3 D = glm::isdenormal(glm::vec3(1.0f)); | 
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	glm::bvec4 E = glm::isdenormal(glm::vec4(1.0f)); | 
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	return Error; | 
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} | 
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 | 
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int main() | 
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{ | 
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	int Error = 0; | 
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 | 
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	Error += test_isdenormal(); | 
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	Error += ::fmod_::test(); | 
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 | 
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	return Error; | 
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}
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