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111 lines
3.5 KiB
111 lines
3.5 KiB
/// @ref gtx_transform2 |
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/// @file glm/gtx/transform2.hpp |
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/// |
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/// @see core (dependence) |
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/// @see gtx_transform (dependence) |
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/// |
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/// @defgroup gtx_transform2 GLM_GTX_transform2 |
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/// @ingroup gtx |
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/// |
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/// @brief Add extra transformation matrices |
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/// |
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/// <glm/gtx/transform2.hpp> need to be included to use these functionalities. |
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#pragma once |
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// Dependency: |
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#include "../glm.hpp" |
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#include "../gtx/transform.hpp" |
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#ifndef GLM_ENABLE_EXPERIMENTAL |
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# error "GLM: GLM_GTX_transform2 is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." |
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#endif |
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) |
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# pragma message("GLM: GLM_GTX_transform2 extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtx_transform2 |
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/// @{ |
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//! Transforms a matrix with a shearing on X axis. |
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//! From GLM_GTX_transform2 extension. |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat3x3<T, P> shearX2D( |
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tmat3x3<T, P> const & m, |
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T y); |
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//! Transforms a matrix with a shearing on Y axis. |
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//! From GLM_GTX_transform2 extension. |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat3x3<T, P> shearY2D( |
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tmat3x3<T, P> const & m, |
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T x); |
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//! Transforms a matrix with a shearing on X axis |
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//! From GLM_GTX_transform2 extension. |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat4x4<T, P> shearX3D( |
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const tmat4x4<T, P> & m, |
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T y, |
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T z); |
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//! Transforms a matrix with a shearing on Y axis. |
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//! From GLM_GTX_transform2 extension. |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat4x4<T, P> shearY3D( |
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const tmat4x4<T, P> & m, |
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T x, |
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T z); |
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//! Transforms a matrix with a shearing on Z axis. |
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//! From GLM_GTX_transform2 extension. |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat4x4<T, P> shearZ3D( |
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const tmat4x4<T, P> & m, |
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T x, |
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T y); |
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//template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle) |
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// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 |
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// - dot(PointOnPlane, normal) * OnPlaneVector 1 |
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// Reflect functions seem to don't work |
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//template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) |
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//template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) |
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//! Build planar projection matrix along normal axis. |
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//! From GLM_GTX_transform2 extension. |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat3x3<T, P> proj2D( |
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const tmat3x3<T, P> & m, |
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const tvec3<T, P>& normal); |
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//! Build planar projection matrix along normal axis. |
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//! From GLM_GTX_transform2 extension. |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat4x4<T, P> proj3D( |
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const tmat4x4<T, P> & m, |
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const tvec3<T, P>& normal); |
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//! Build a scale bias matrix. |
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//! From GLM_GTX_transform2 extension. |
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template <typename valType, precision P> |
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GLM_FUNC_DECL tmat4x4<valType, P> scaleBias( |
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valType scale, |
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valType bias); |
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//! Build a scale bias matrix. |
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//! From GLM_GTX_transform2 extension. |
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template <typename valType, precision P> |
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GLM_FUNC_DECL tmat4x4<valType, P> scaleBias( |
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tmat4x4<valType, P> const & m, |
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valType scale, |
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valType bias); |
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/// @} |
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}// namespace glm |
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#include "transform2.inl"
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