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127 lines
4.2 KiB
127 lines
4.2 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// Restrictions: |
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/// By making use of the Software for military purposes, you choose to make |
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/// a Bunny unhappy. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @ref gtc_random |
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/// @file glm/gtc/random.hpp |
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/// @date 2011-09-18 / 2011-09-18 |
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/// @author Christophe Riccio |
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/// |
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/// @see core (dependence) |
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/// @see gtc_half_float (dependence) |
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/// @see gtx_random (extended) |
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/// |
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/// @defgroup gtc_random GLM_GTC_random |
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/// @ingroup gtc |
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/// |
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/// @brief Generate random number from various distribution methods. |
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/// |
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/// <glm/gtc/random.hpp> need to be included to use these functionalities. |
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/////////////////////////////////////////////////////////////////////////////////// |
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#pragma once |
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// Dependency: |
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#include "../vec2.hpp" |
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#include "../vec3.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) |
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# pragma message("GLM: GLM_GTC_random extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtc_random |
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/// @{ |
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/// Generate random numbers in the interval [Min, Max], according a linear distribution |
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/// |
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/// @param Min |
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/// @param Max |
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/// @tparam genType Value type. Currently supported: float or double scalars. |
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/// @see gtc_random |
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template <typename genTYpe> |
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GLM_FUNC_DECL genTYpe linearRand( |
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genTYpe Min, |
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genTYpe Max); |
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/// Generate random numbers in the interval [Min, Max], according a linear distribution |
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/// |
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/// @param Min |
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/// @param Max |
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/// @tparam T Value type. Currently supported: float or double. |
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/// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible |
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/// @see gtc_random |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<T, P> linearRand( |
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vecType<T, P> const & Min, |
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vecType<T, P> const & Max); |
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/// Generate random numbers in the interval [Min, Max], according a gaussian distribution |
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/// |
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/// @param Mean |
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/// @param Deviation |
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/// @see gtc_random |
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template <typename genType> |
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GLM_FUNC_DECL genType gaussRand( |
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genType Mean, |
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genType Deviation); |
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/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius |
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/// |
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/// @param Radius |
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/// @see gtc_random |
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template <typename T> |
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GLM_FUNC_DECL tvec2<T, defaultp> circularRand( |
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T Radius); |
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/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius |
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/// |
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/// @param Radius |
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/// @see gtc_random |
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template <typename T> |
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GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand( |
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T Radius); |
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/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius |
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/// |
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/// @param Radius |
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/// @see gtc_random |
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template <typename T> |
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GLM_FUNC_DECL tvec2<T, defaultp> diskRand( |
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T Radius); |
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/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius |
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/// |
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/// @param Radius |
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/// @see gtc_random |
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template <typename T> |
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GLM_FUNC_DECL tvec3<T, defaultp> ballRand( |
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T Radius); |
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/// @} |
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}//namespace glm |
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#include "random.inl"
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