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290 lines
6.2 KiB
290 lines
6.2 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2008-08-03 |
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// Updated : 2010-02-04 |
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// Licence : This source is under MIT License |
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// File : glm/core/func_geometric.inl |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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namespace glm |
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{ |
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namespace core{ |
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namespace function{ |
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namespace geometric{ |
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// length |
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template <typename genType> |
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inline genType length |
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( |
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genType const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<genType>::is_float); |
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genType sqr = x * x; |
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return sqrt(sqr); |
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} |
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template <typename T> |
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inline typename detail::tvec2<T>::value_type length |
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( |
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detail::tvec2<T> const & v |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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typename detail::tvec2<T>::value_type sqr = v.x * v.x + v.y * v.y; |
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return sqrt(sqr); |
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} |
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template <typename T> |
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inline typename detail::tvec3<T>::value_type length |
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( |
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detail::tvec3<T> const & v |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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typename detail::tvec3<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z; |
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return sqrt(sqr); |
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} |
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template <typename T> |
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inline typename detail::tvec4<T>::value_type length |
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( |
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detail::tvec4<T> const & v |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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typename detail::tvec4<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w; |
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return sqrt(sqr); |
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} |
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// distance |
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template <typename genType> |
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inline genType distance |
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( |
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genType const & p0, |
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genType const & p1 |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<genType>::is_float); |
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return length(p1 - p0); |
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} |
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template <typename T> |
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inline typename detail::tvec2<T>::value_type distance |
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( |
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detail::tvec2<T> const & p0, |
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detail::tvec2<T> const & p1 |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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return length(p1 - p0); |
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} |
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template <typename T> |
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inline typename detail::tvec3<T>::value_type distance |
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( |
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detail::tvec3<T> const & p0, |
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detail::tvec3<T> const & p1 |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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return length(p1 - p0); |
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} |
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template <typename T> |
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inline typename detail::tvec4<T>::value_type distance |
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( |
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detail::tvec4<T> const & p0, |
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detail::tvec4<T> const & p1 |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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return length(p1 - p0); |
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} |
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// dot |
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template <typename genType> |
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inline genType dot |
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( |
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genType const & x, |
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genType const & y |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<genType>::is_float); |
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return x * y; |
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} |
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template <typename T> |
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inline typename detail::tvec2<T>::value_type dot |
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( |
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detail::tvec2<T> const & x, |
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detail::tvec2<T> const & y |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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return x.x * y.x + x.y * y.y; |
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} |
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template <typename T> |
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inline T dot |
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( |
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detail::tvec3<T> const & x, |
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detail::tvec3<T> const & y |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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return x.x * y.x + x.y * y.y + x.z * y.z; |
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} |
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/* // SSE3 |
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inline float dot(const tvec4<float>& x, const tvec4<float>& y) |
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{ |
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float Result; |
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__asm |
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{ |
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mov esi, x |
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mov edi, y |
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movaps xmm0, [esi] |
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mulps xmm0, [edi] |
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haddps( _xmm0, _xmm0 ) |
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haddps( _xmm0, _xmm0 ) |
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movss Result, xmm0 |
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} |
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return Result; |
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} |
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*/ |
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template <typename T> |
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inline T dot |
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( |
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detail::tvec4<T> const & x, |
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detail::tvec4<T> const & y |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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return x.x * y.x + x.y * y.y + x.z * y.z + x.w * y.w; |
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} |
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// cross |
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template <typename T> |
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inline detail::tvec3<T> cross |
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( |
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detail::tvec3<T> const & x, |
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detail::tvec3<T> const & y |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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return detail::tvec3<T>( |
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x.y * y.z - y.y * x.z, |
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x.z * y.x - y.z * x.x, |
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x.x * y.y - y.x * x.y); |
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} |
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// normalize |
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template <typename genType> |
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inline genType normalize |
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( |
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genType const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<genType>::is_float); |
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return x < genType(0) ? genType(-1) : genType(1); |
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} |
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// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error |
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template <typename T> |
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inline detail::tvec2<T> normalize |
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( |
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detail::tvec2<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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typename detail::tvec2<T>::value_type sqr = x.x * x.x + x.y * x.y; |
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return x * inversesqrt(sqr); |
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} |
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template <typename T> |
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inline detail::tvec3<T> normalize |
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( |
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detail::tvec3<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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typename detail::tvec3<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z; |
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return x * inversesqrt(sqr); |
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} |
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template <typename T> |
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inline detail::tvec4<T> normalize |
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( |
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detail::tvec4<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float); |
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typename detail::tvec4<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w; |
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return x * inversesqrt(sqr); |
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} |
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// faceforward |
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template <typename genType> |
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inline genType faceforward |
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( |
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genType const & N, |
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genType const & I, |
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genType const & Nref |
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) |
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{ |
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return dot(Nref, I) < 0 ? N : -N; |
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} |
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// reflect |
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template <typename genType> |
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genType reflect |
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( |
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genType const & I, |
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genType const & N |
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) |
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{ |
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return I - N * dot(N, I) * float(2); |
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} |
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// refract |
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template <typename genType> |
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inline genType refract |
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( |
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genType const & I, |
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genType const & N, |
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typename genType::value_type const & eta |
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) |
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{ |
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//It could be a vector |
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//GLM_STATIC_ASSERT(detail::type<genType>::is_float); |
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typename genType::value_type dotValue = dot(N, I); |
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typename genType::value_type k = typename genType::value_type(1) - eta * eta * (typename genType::value_type(1) - dotValue * dotValue); |
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if(k < typename genType::value_type(0)) |
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return genType(0); |
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else |
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return eta * I - (eta * dotValue + sqrt(k)) * N; |
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} |
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}//namespace geometric |
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}//namespace function |
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}//namespace core |
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}//namespace glm
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