OpenGL Mathematics (GLM)
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/// @ref core
/// @file glm/vec4.hpp
#pragma once
#include "./ext/vector_bvec4.hpp"
#include "./ext/vector_bvec4_precision.hpp"
#include "./ext/vector_vec4.hpp"
#include "./ext/vector_vec4_precision.hpp"
#include "./ext/vector_dvec4.hpp"
#include "./ext/vector_dvec4_precision.hpp"
#include "./ext/vector_ivec4.hpp"
#include "./ext/vector_ivec4_precision.hpp"
#include "./ext/vector_uvec4.hpp"
#include "./ext/vector_uvec4_precision.hpp"
namespace glm
{
# if GLM_HAS_TEMPLATE_ALIASES
template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
# endif
}//namespace glm