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22 lines
793 B
22 lines
793 B
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2005-12-21 |
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// Updated : 2011-06-07 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/normal.inl |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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namespace glm |
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{ |
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template <typename T, precision P> |
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> triangleNormal |
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( |
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detail::tvec3<T, P> const & p1, |
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detail::tvec3<T, P> const & p2, |
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detail::tvec3<T, P> const & p3 |
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) |
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{ |
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return normalize(cross(p1 - p2, p1 - p3)); |
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} |
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}//namespace glm
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