OpenGL Mathematics (GLM)
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/// @ref ext_vector_relational
/// @file glm/ext/vector_relational.inl
// Dependency:
#include "../vector_relational.hpp"
#include "../common.hpp"
#include "../detail/qualifier.hpp"
namespace glm
{
template<typename genType>
GLM_FUNC_QUALIFIER bool equal(genType const& x, genType const& y, genType const& epsilon)
{
return abs(x - y) <= epsilon;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T epsilon)
{
return equal(x, y, vec<L, T, Q>(epsilon));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
{
return lessThanEqual(abs(x - y), epsilon);
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b)
{
return equal(a, b, static_cast<T>(0));
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, T epsilon)
{
return equal(a, b, vec<C, T, Q>(epsilon));
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, T, Q> const& epsilon)
{
vec<C, bool, Q> Result;
for(length_t i = 0, n = C; i < n; ++i)
Result[i] = all(equal(a[i], b[i], epsilon[i]));
return Result;
}
template<typename genType>
GLM_FUNC_QUALIFIER bool notEqual(genType const& x, genType const& y, genType const& epsilon)
{
return abs(x - y) > epsilon;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T epsilon)
{
return notEqual(x, y, vec<L, T, Q>(epsilon));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
{
return greaterThan(abs(x - y), epsilon);
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
return notEqual(x, y, static_cast<T>(0));
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, T epsilon)
{
return notEqual(x, y, vec<C, T, Q>(epsilon));
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, T, Q> const& epsilon)
{
vec<C, bool, Q> Result;
for(length_t i = 0, n = C; i < n; ++i)
Result[i] = any(notEqual(a[i], b[i], epsilon[i]));
return Result;
}
}//namespace glm