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364 lines
8.1 KiB
364 lines
8.1 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2011-01-15 |
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// Updated : 2011-09-13 |
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// Licence : This source is under MIT licence |
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// File : test/core/func_common.cpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#include <glm/glm.hpp> |
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#include <glm/gtx/epsilon.hpp> |
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#include <cstdio> |
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int test_modf() |
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{ |
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int Error(0); |
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{ |
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float X(1.5f); |
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float I(0.0f); |
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float A = glm::modf(X, I); |
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Error += I == 1.0f ? 0 : 1; |
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Error += A == 0.5f ? 0 : 1; |
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} |
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{ |
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glm::vec4 X(1.1f, 1.2f, 1.5f, 1.7f); |
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glm::vec4 I(0.0f); |
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glm::vec4 A = glm::modf(X, I); |
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Error += I == glm::vec4(1.0f) ? 0 : 1; |
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Error += glm::all(glm::equalEpsilon(A, glm::vec4(0.1f, 0.2f, 0.5f, 0.7f), 0.00001f)) ? 0 : 1; |
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} |
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{ |
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glm::dvec4 X(1.1, 1.2, 1.5, 1.7); |
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glm::dvec4 I(0.0); |
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glm::dvec4 A = glm::modf(X, I); |
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Error += I == glm::dvec4(1.0) ? 0 : 1; |
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Error += glm::all(glm::equalEpsilon(A, glm::dvec4(0.1, 0.2, 0.5, 0.7), 0.000000001)) ? 0 : 1; |
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} |
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{ |
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double X(1.5); |
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double I(0.0); |
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double A = glm::modf(X, I); |
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Error += I == 1.0 ? 0 : 1; |
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Error += A == 0.5 ? 0 : 1; |
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} |
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return Error; |
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} |
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int test_floatBitsToInt() |
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{ |
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int Error = 0; |
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{ |
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float A = 1.0f; |
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int B = glm::floatBitsToInt(A); |
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float C = glm::intBitsToFloat(B); |
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int D = *(int*)&A; |
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Error += B == D ? 0 : 1; |
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Error += A == C ? 0 : 1; |
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} |
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{ |
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glm::vec2 A(1.0f, 2.0f); |
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glm::ivec2 B = glm::floatBitsToInt(A); |
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glm::vec2 C = glm::intBitsToFloat(B); |
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Error += B.x == *(int*)&(A.x) ? 0 : 1; |
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Error += B.y == *(int*)&(A.y) ? 0 : 1; |
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Error += A == C? 0 : 1; |
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} |
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{ |
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glm::vec3 A(1.0f, 2.0f, 3.0f); |
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glm::ivec3 B = glm::floatBitsToInt(A); |
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glm::vec3 C = glm::intBitsToFloat(B); |
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Error += B.x == *(int*)&(A.x) ? 0 : 1; |
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Error += B.y == *(int*)&(A.y) ? 0 : 1; |
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Error += B.z == *(int*)&(A.z) ? 0 : 1; |
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Error += A == C? 0 : 1; |
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} |
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{ |
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glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); |
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glm::ivec4 B = glm::floatBitsToInt(A); |
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glm::vec4 C = glm::intBitsToFloat(B); |
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Error += B.x == *(int*)&(A.x) ? 0 : 1; |
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Error += B.y == *(int*)&(A.y) ? 0 : 1; |
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Error += B.z == *(int*)&(A.z) ? 0 : 1; |
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Error += B.w == *(int*)&(A.w) ? 0 : 1; |
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Error += A == C? 0 : 1; |
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} |
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return Error; |
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} |
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int test_floatBitsToUint() |
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{ |
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int Error = 0; |
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{ |
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float A = 1.0f; |
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glm::uint B = glm::floatBitsToUint(A); |
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float C = glm::intBitsToFloat(B); |
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Error += B == *(glm::uint*)&A ? 0 : 1; |
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Error += A == C? 0 : 1; |
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} |
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{ |
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glm::vec2 A(1.0f, 2.0f); |
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glm::uvec2 B = glm::floatBitsToUint(A); |
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glm::vec2 C = glm::uintBitsToFloat(B); |
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Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1; |
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Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1; |
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Error += A == C ? 0 : 1; |
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} |
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{ |
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glm::vec3 A(1.0f, 2.0f, 3.0f); |
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glm::uvec3 B = glm::floatBitsToUint(A); |
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glm::vec3 C = glm::uintBitsToFloat(B); |
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Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1; |
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Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1; |
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Error += B.z == *(glm::uint*)&(A.z) ? 0 : 1; |
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Error += A == C? 0 : 1; |
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} |
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{ |
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glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); |
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glm::uvec4 B = glm::floatBitsToUint(A); |
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glm::vec4 C = glm::uintBitsToFloat(B); |
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Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1; |
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Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1; |
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Error += B.z == *(glm::uint*)&(A.z) ? 0 : 1; |
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Error += B.w == *(glm::uint*)&(A.w) ? 0 : 1; |
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Error += A == C? 0 : 1; |
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} |
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return Error; |
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} |
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int test_mix() |
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{ |
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int Error = 0; |
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{ |
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float A = glm::mix(0.f, 1.f, true); |
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Error += A == 1.f ? 0 : 1; |
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float B = glm::mix(0.f, 1.f, false); |
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Error += B == 0.f ? 0 : 1; |
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} |
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{ |
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float A = glm::mix(0.f, 1.f, 1.f); |
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Error += A == 1.f ? 0 : 1; |
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float B = glm::mix(0.f, 1.f, 0.f); |
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Error += B == 0.f ? 0 : 1; |
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} |
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return Error; |
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} |
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int test_round() |
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{ |
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int Error = 0; |
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{ |
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float A = glm::round(0.0f); |
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Error += A == 0.0f ? 0 : 1; |
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float B = glm::round(0.5f); |
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Error += B == 1.0f ? 0 : 1; |
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float C = glm::round(1.0f); |
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Error += C == 1.0f ? 0 : 1; |
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float D = glm::round(0.1f); |
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Error += D == 0.0f ? 0 : 1; |
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float E = glm::round(0.9f); |
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Error += E == 1.0f ? 0 : 1; |
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float F = glm::round(1.5f); |
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Error += F == 2.0f ? 0 : 1; |
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float G = glm::round(1.9f); |
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Error += G == 2.0f ? 0 : 1; |
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} |
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{ |
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float A = glm::round(-0.0f); |
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Error += A == 0.0f ? 0 : 1; |
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float B = glm::round(-0.5f); |
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Error += B == -1.0f ? 0 : 1; |
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float C = glm::round(-1.0f); |
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Error += C == -1.0f ? 0 : 1; |
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float D = glm::round(-0.1f); |
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Error += D == 0.0f ? 0 : 1; |
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float E = glm::round(-0.9f); |
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Error += E == -1.0f ? 0 : 1; |
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float F = glm::round(-1.5f); |
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Error += F == -2.0f ? 0 : 1; |
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float G = glm::round(-1.9f); |
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Error += G == -2.0f ? 0 : 1; |
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} |
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return Error; |
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} |
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int test_roundEven() |
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{ |
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int Error = 0; |
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{ |
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float A = glm::roundEven(-1.5f); |
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Error += glm::equalEpsilon(A, -2.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(1.5f); |
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Error += glm::equalEpsilon(A, 2.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(-3.5f); |
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Error += glm::equalEpsilon(A, -4.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(3.5f); |
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Error += glm::equalEpsilon(A, 4.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(-2.5f); |
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Error += glm::equalEpsilon(A, -2.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(2.5f); |
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Error += glm::equalEpsilon(A, 2.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(-2.4f); |
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Error += glm::equalEpsilon(A, -2.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(2.4f); |
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Error += glm::equalEpsilon(A, 2.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(-2.6f); |
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Error += glm::equalEpsilon(A, -3.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(2.6f); |
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Error += glm::equalEpsilon(A, 3.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(-2.0f); |
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Error += glm::equalEpsilon(A, -2.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(2.0f); |
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Error += glm::equalEpsilon(A, 2.0f, 0.0001f) ? 0 : 1; |
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Error += 0; |
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} |
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{ |
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float A = glm::roundEven(0.0f); |
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Error += A == 0.0f ? 0 : 1; |
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float B = glm::roundEven(0.5f); |
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Error += B == 0.0f ? 0 : 1; |
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float C = glm::roundEven(1.0f); |
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Error += C == 1.0f ? 0 : 1; |
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float D = glm::roundEven(0.1f); |
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Error += D == 0.0f ? 0 : 1; |
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float E = glm::roundEven(0.9f); |
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Error += E == 1.0f ? 0 : 1; |
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float F = glm::roundEven(1.5f); |
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Error += F == 2.0f ? 0 : 1; |
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float G = glm::roundEven(1.9f); |
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Error += G == 2.0f ? 0 : 1; |
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} |
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{ |
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float A = glm::roundEven(-0.0f); |
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Error += A == 0.0f ? 0 : 1; |
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float B = glm::roundEven(-0.5f); |
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Error += B == -0.0f ? 0 : 1; |
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float C = glm::roundEven(-1.0f); |
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Error += C == -1.0f ? 0 : 1; |
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float D = glm::roundEven(-0.1f); |
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Error += D == 0.0f ? 0 : 1; |
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float E = glm::roundEven(-0.9f); |
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Error += E == -1.0f ? 0 : 1; |
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float F = glm::roundEven(-1.5f); |
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Error += F == -2.0f ? 0 : 1; |
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float G = glm::roundEven(-1.9f); |
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Error += G == -2.0f ? 0 : 1; |
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} |
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{ |
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float A = glm::roundEven(1.5f); |
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Error += A == 2.0f ? 0 : 1; |
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float B = glm::roundEven(2.5f); |
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Error += B == 2.0f ? 0 : 1; |
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float C = glm::roundEven(3.5f); |
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Error += C == 4.0f ? 0 : 1; |
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float D = glm::roundEven(4.5f); |
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Error += D == 4.0f ? 0 : 1; |
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float E = glm::roundEven(5.5f); |
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Error += E == 6.0f ? 0 : 1; |
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float F = glm::roundEven(6.5f); |
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Error += F == 6.0f ? 0 : 1; |
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float G = glm::roundEven(7.5f); |
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Error += G == 8.0f ? 0 : 1; |
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} |
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{ |
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float A = glm::roundEven(-1.5f); |
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Error += A == -2.0f ? 0 : 1; |
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float B = glm::roundEven(-2.5f); |
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Error += B == -2.0f ? 0 : 1; |
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float C = glm::roundEven(-3.5f); |
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Error += C == -4.0f ? 0 : 1; |
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float D = glm::roundEven(-4.5f); |
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Error += D == -4.0f ? 0 : 1; |
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float E = glm::roundEven(-5.5f); |
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Error += E == -6.0f ? 0 : 1; |
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float F = glm::roundEven(-6.5f); |
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Error += F == -6.0f ? 0 : 1; |
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float G = glm::roundEven(-7.5f); |
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Error += G == -8.0f ? 0 : 1; |
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} |
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return Error; |
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} |
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int main() |
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{ |
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int Error(0); |
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Error += test_modf(); |
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Error += test_floatBitsToInt(); |
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Error += test_floatBitsToUint(); |
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Error += test_mix(); |
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Error += test_round(); |
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Error += test_roundEven(); |
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return Error; |
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} |
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