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							107 lines
						
					
					
						
							2.1 KiB
						
					
					
				
			
		
		
	
	
							107 lines
						
					
					
						
							2.1 KiB
						
					
					
				| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // Created : 2011-04-26 | |
| // Updated : 2011-04-26 | |
| // Licence : This source is under MIT licence | |
| // File    : test/gtx/ulp.cpp | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
|  | |
| #include <glm/glm.hpp> | |
| #include <glm/gtx/ulp.hpp> | |
| #include <iostream> | |
| #include <limits> | |
|  | |
| int test_ulp_float_dist() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	float A = 1.0f; | |
| 
 | |
|     float B = glm::next_float(A); | |
| 	Error += A != B ? 0 : 1; | |
| 	float C = glm::prev_float(B); | |
| 	Error += A == C ? 0 : 1; | |
| 
 | |
| 	int D = glm::float_distance(A, B); | |
| 	Error += D == 1 ? 0 : 1; | |
| 	int E = glm::float_distance(A, C); | |
| 	Error += E == 0 ? 0 : 1; | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_ulp_float_step() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	float A = 1.0f; | |
| 
 | |
| 	for(int i = 10; i < 1000; i *= 10) | |
| 	{ | |
| 		float B = glm::next_float(A, i); | |
| 		Error += A != B ? 0 : 1; | |
| 		float C = glm::prev_float(B, i); | |
| 		Error += A == C ? 0 : 1; | |
| 
 | |
| 		int D = glm::float_distance(A, B); | |
| 		Error += D == i ? 0 : 1; | |
| 		int E = glm::float_distance(A, C); | |
| 		Error += E == 0 ? 0 : 1; | |
| 	} | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_ulp_double_dist() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	double A = 1.0; | |
| 
 | |
|     double B = glm::next_float(A); | |
| 	Error += A != B ? 0 : 1; | |
| 	double C = glm::prev_float(B); | |
| 	Error += A == C ? 0 : 1; | |
| 
 | |
| 	int D = glm::float_distance(A, B); | |
| 	Error += D == 1 ? 0 : 1; | |
| 	int E = glm::float_distance(A, C); | |
| 	Error += E == 0 ? 0 : 1; | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_ulp_double_step() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	double A = 1.0; | |
| 
 | |
| 	for(int i = 10; i < 1000; i *= 10) | |
| 	{ | |
| 		double B = glm::next_float(A, i); | |
| 		Error += A != B ? 0 : 1; | |
| 		double C = glm::prev_float(B, i); | |
| 		Error += A == C ? 0 : 1; | |
| 
 | |
| 		int D = glm::float_distance(A, B); | |
| 		Error += D == i ? 0 : 1; | |
| 		int E = glm::float_distance(A, C); | |
| 		Error += E == 0 ? 0 : 1; | |
| 	} | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int main() | |
| { | |
| 	int Error = 0; | |
| 	Error += test_ulp_float_dist(); | |
| 	Error += test_ulp_float_step(); | |
| 	Error += test_ulp_double_dist(); | |
| 	Error += test_ulp_double_step(); | |
| 	return Error; | |
| } | |
| 
 | |
| 
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| 
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