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							99 lines
						
					
					
						
							2.8 KiB
						
					
					
				| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // Created : 2011-05-31 | |
| // Updated : 2011-05-31 | |
| // Licence : This source is under MIT licence | |
| // File    : test/gtx/random.cpp | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
|  | |
| #include <glm/glm.hpp> | |
| #include <glm/gtx/random.hpp> | |
| #include <glm/gtx/epsilon.hpp> | |
| #include <iostream> | |
|  | |
| int test_signedRand1() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	{ | |
| 		float ResultFloat = 0.0f; | |
| 		double ResultDouble = 0.0f; | |
| 		for(std::size_t i = 0; i < 100000; ++i) | |
| 		{ | |
| 			ResultFloat += glm::signedRand1<float>(); | |
| 			ResultDouble += glm::signedRand1<double>(); | |
| 		} | |
| 
 | |
| 		Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f); | |
| 		Error += glm::equalEpsilon(ResultDouble, 0.0, 0.0001); | |
| 	} | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_normalizedRand2() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	{ | |
| 		std::size_t Max = 100000; | |
| 		float ResultFloat = 0.0f; | |
| 		double ResultDouble = 0.0f; | |
| 		for(std::size_t i = 0; i < Max; ++i) | |
| 		{ | |
| 			ResultFloat += glm::length(glm::normalizedRand2<float>()); | |
| 			ResultDouble += glm::length(glm::normalizedRand2<double>()); | |
| 		} | |
| 
 | |
| 		Error += glm::equalEpsilon(ResultFloat, float(Max), 0.000001f) ? 0 : 1; | |
| 		Error += glm::equalEpsilon(ResultDouble, double(Max), 0.000001) ? 0 : 1; | |
| 		assert(!Error); | |
| 	} | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_normalizedRand3() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	{ | |
| 		std::size_t Max = 100000; | |
| 		float ResultFloatA = 0.0f; | |
| 		float ResultFloatB = 0.0f; | |
| 		float ResultFloatC = 0.0f; | |
| 		double ResultDoubleA = 0.0f; | |
| 		double ResultDoubleB = 0.0f; | |
| 		double ResultDoubleC = 0.0f; | |
| 		for(std::size_t i = 0; i < Max; ++i) | |
| 		{ | |
| 			ResultFloatA += glm::length(glm::normalizedRand3<float>()); | |
| 			ResultDoubleA += glm::length(glm::normalizedRand3<double>()); | |
| 			ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f)); | |
| 			ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0)); | |
| 			ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f)); | |
| 			ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0)); | |
| 		} | |
| 
 | |
| 		Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.0001f) ? 0 : 1; | |
| 		Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1; | |
| 		Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.0001f) ? 0 : 1; | |
| 		Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1; | |
| 		Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1; | |
| 		Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1; | |
| 	} | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int main() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	Error += test_signedRand1(); | |
| 	Error += test_normalizedRand2(); | |
| 	Error += test_normalizedRand3(); | |
| 
 | |
| 	return Error; | |
| }
 | |
| 
 |