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27 lines
1.1 KiB
27 lines
1.1 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2011-04-21 |
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// Updated : 2011-04-26 |
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// Licence : This source is under MIT licence |
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// File : test/gtx/noise.cpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#include <glm/glm.hpp> |
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#include <glm/gtx/noise.hpp> |
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#include <iostream> |
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int main() |
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{ |
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float ValueSNoise2D = glm::simplex(glm::vec2(0.5f)); |
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float ValueSNoise3D = glm::simplex(glm::vec3(0.5f)); |
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float ValueSNoise4D = glm::simplex(glm::vec4(0.5f)); |
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float ValueCNoise2D = glm::perlin(glm::vec2(0.5f)); |
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float ValueCNoise3D = glm::perlin(glm::vec3(0.5f)); |
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float ValueCNoise4D = glm::perlin(glm::vec4(0.5f)); |
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float ValuePNoise2D = glm::perlin(glm::vec2(0.5f), glm::vec2(0.5f)); |
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float ValuePNoise3D = glm::perlin(glm::vec3(0.5f), glm::vec3(0.5f)); |
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float ValuePNoise4D = glm::perlin(glm::vec4(0.5f), glm::vec4(0.5f)); |
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}
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