OpenGL Mathematics (GLM)
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/// @ref gtx_matrix_cross_product
/// @file glm/gtx/matrix_cross_product.hpp
///
/// @see core (dependence)
/// @see gtx_extented_min_max (dependence)
///
/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
/// @ingroup gtx
///
/// @brief Build cross product matrices
///
/// <glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../glm.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
#endif
namespace glm
{
/// @addtogroup gtx_matrix_cross_product
/// @{
//! Build a cross product matrix.
//! From GLM_GTX_matrix_cross_product extension.
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> matrixCross3(
tvec3<T, P> const & x);
//! Build a cross product matrix.
//! From GLM_GTX_matrix_cross_product extension.
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> matrixCross4(
tvec3<T, P> const & x);
/// @}
}//namespace glm
#include "matrix_cross_product.inl"